Hi I want use flutter_fortune_wheel in my project. I want the wheel move only user click on button or touch the wheel, But the wheel moved always instantly after screen show. I set "animateFirst: false", but not working. how can i fix this? this is my fortune_wheel code:
Expanded(
child: FortuneWheel(
selected: Stream.value(selected),
animateFirst: false,
duration: const Duration(seconds: 3),
items: [
FortuneItem(child: Text("1", style: subtitleText)),
FortuneItem(child: Text("2", style: subtitleText)),
FortuneItem(child: Text("3", style: subtitleText)),
FortuneItem(child: Text("4", style: subtitleText)),
],
),
),
and this is my button code:
ElevatedButton(
style: ElevatedButton.styleFrom(
fixedSize: const Size.fromHeight(40),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(50),
),
backgroundColor: Colors.deepOrange,
// Background color
elevation: 5,
// Elevation
shadowColor: Colors.black),
onPressed: () {
setState(
() {
selected = Random().nextInt(4);
},
);
},
child: Text(
"spin",
style: smallText,
),
),
CodePudding user response:
Try this one
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter_fortune_wheel/flutter_fortune_wheel.dart';
List<FortuneItem> items = const [
FortuneItem(child: Text("1")),
FortuneItem(child: Text("2")),
FortuneItem(child: Text("3")),
FortuneItem(child: Text("4")),
];
class HomePage extends StatefulWidget {
const HomePage({Key? key}) : super(key: key);
@override
State<HomePage> createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
StreamController<int> selected = StreamController<int>();
@override
initState() {
super.initState();
}
@override
void dispose() {
selected.close();
super.dispose();
}
@override
Widget build(BuildContext context) {
return SafeArea(
child: Column(
children: [
Expanded(
child: FortuneWheel(
selected: selected.stream,
animateFirst: false,
duration: const Duration(seconds: 3),
items: items,
),
),
ElevatedButton(
style: ElevatedButton.styleFrom(
fixedSize: const Size.fromHeight(40),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(50),
),
elevation: 5,
shadowColor: Colors.black),
onPressed: () {
setState(
() => selected.add(
Fortune.randomInt(0, items.length),
),
);
},
child: const Text(
"spin",
style: TextStyle(color: Colors.white),
),
)
],
),
);
}
}