Home > Software engineering >  Glew win32 window, the depth of the discrete graphics and integrated graphics test question!
Glew win32 window, the depth of the discrete graphics and integrated graphics test question!

Time:10-25

[environment]
Glew + win32 window, don't use the glut, development tools is vs2010
The first machine is discrete graphics
The second machine is integrated Graphics, models: Intel HD Graphics (R) 5500 (after running glewinfo, show support to OpenGL 4.3.0)

[code]
Only two points, before and after the relationship between

When call SetPixelFormat has designated WGL_DEPTH_BITS_ARB

[question]
In discrete graphics machine, closer to the point of the screen will cover the back of the point, shows the depth test work
In integrated graphics on the machine, no matter which the coordinates of points is more close to the screen, after drawing point will cover the first point, the depth of the test doesn't work!
Two machines are running the same code!

The same code in discrete graphics and integrated graphics on the running effect is different, which master can tell the reason, thank you!

CodePudding user response:

Oneself the top...

CodePudding user response:

Video card does not support Direct3D, I guess,

CodePudding user response:

refer to the second floor zhao4zhong1 response:
video card does not support Direct3D, I guess,


I do not use opengl d3d oh

CodePudding user response:

reference roger_ding reply: 3/f
Quote: refer to the second floor zhao4zhong1 response:

Video card does not support Direct3D, I guess,


I do not use opengl d3d oh

Video card does not support Zbuffer, I guess,
  • Related