Seems to have blocked the mechanism simulation game, is there a better way of
# include "stdafx. H"
H # include "Windows."
Void SetNumLock (BOOL bState)
{
BYTE keyState [256].
//GetKeyboardState ((LPBYTE) & amp; KeyState);
//if ((bState & amp; & ! (keyState [VK_NUMLOCK] & amp; 1) | |
//(! BState & amp; & (keyState [VK_NUMLOCK] & amp; 1)))
{
//Simulate a key press
X53 keybd_event (0,
0 x1f,
KEYEVENTF_EXTENDEDKEY | 0,
0);
//Simulate a key release
X53 keybd_event (0,
0 x1f,
KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP,
0);
}
}
Void main ()
{
Int a=5000;
Sleep (a);
SetNumLock (TRUE);
}
CodePudding user response:
WinIo driver stage keyboard simulation programmingCodePudding user response:
Usb interface, generalCodePudding user response:
Drive a manipulator by the keyboard and click/moving the mouse!CodePudding user response:
Some D3D games that require keybd_event the second parameter is set correctly.For example: keybd_event (vitamin k, MapVirtualKey (vitamin k, 0), dwFlags, NULL);
CodePudding user response:
Keybd_event functionFor example, by pressing the enter key keybd_event (13, MapVirtualKeyA (13, 0), 0, 0).
Pop-up keybd_event (13, MapVirtualKeyA (13, 0), KEYEVENTF_KEYUP, 0).
The key of the enter key Value Value
MapVirtualKeyA himself baidu
CodePudding user response:
A lot of games in order to prevent external banned the simulationDrive Ring0, Suggestions on the Internet with this tutorial
CodePudding user response:
R3 layer is generally blocked, r0 virtual device itself too much trouble, it is better to buy a keyboard macros