ShaderInfo shaders []={
{GL_VERTEX_SHADER, "triangles. Vert"},
{GL_FRAGMENT_SHADER, "triangles. Frag"},
{GL_NONE, NULL}
};
GLuint program=LoadShaders (shaders);
To run here, suggesting less "triangles. Vert" this file, I don't know this file should be opengl, or something in the book.
CodePudding user response:
The file you are not sure don't come, to look again
CodePudding user response: