I am trying to add text to a dynamic input box in Unity. I am using the Text Mesh Pro Asset. The inputbox is created where I want it to be, but the text does not display.
The code is as follows:enter image description here
public GameObject inputs;
public GameObject beginplek;
// Start is called before the first frame update
public void Start()
{
GameObject newinput = Instantiate(inputs, beginplek.transform.localPosition, beginplek.transform.localRotation) as GameObject;
newinput.transform.SetParent(GameObject.FindGameObjectWithTag("aaaa").transform, false);
newinput.name = "periode12";
GameObject.Find("periode12").GetComponent<TextMeshProUGUI>().text = "Hello World";
}
CodePudding user response:
If you use a TextMeshPro Input Field the component you want to access should be TMP_InputField
instead of TextMeshProUGUI
CodePudding user response:
You can use the SetText(string text) method
GameObject.Find("periode12").GetComponent<TextMeshProUGUI>().SetText("Hello World");