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Input from a dynamic input box in Unity

Time:09-27

I am trying to add text to a dynamic input box in Unity. I am using the Text Mesh Pro Asset. The inputbox is created where I want it to be, but the text does not display.

The code is as follows:enter image description here

public GameObject inputs;
    public GameObject beginplek;
    // Start is called before the first frame update
    public void Start()
    {
        GameObject newinput = Instantiate(inputs, beginplek.transform.localPosition, beginplek.transform.localRotation) as GameObject;
        newinput.transform.SetParent(GameObject.FindGameObjectWithTag("aaaa").transform, false);
        newinput.name = "periode12";
        GameObject.Find("periode12").GetComponent<TextMeshProUGUI>().text = "Hello World";

    }

CodePudding user response:

If you use a TextMeshPro Input Field the component you want to access should be TMP_InputField instead of TextMeshProUGUI

CodePudding user response:

You can use the SetText(string text) method

GameObject.Find("periode12").GetComponent<TextMeshProUGUI>().SetText("Hello World");
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