I'm looking for the best solution to implement Spatial Anchors in my app (Azure Spatial Anchors are not a viable solution for my use-case). I found out about World Locking Tools for Unity, but I'm not sure if it supports Unity 2020.3 using OpenXR plugin or not (https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/spatial-anchors-in-unity?tabs=wlt#choosing-your-world-locking-approach -> this documentation says in that case ARAnchorManager should be used). Can someone please say is this documentation accurate or has support for OpenXR plugin been added?
CodePudding user response:
WLT currently only supports Legacy XR interface for HoloLens (and initial support for WindowsXR is also available:Setup for Windows XR Plugin (HoloLens)). For Unity OpenXR plugin, it is recommended you using the ARAnchorManager.