Minimal example:
class Foo : public QObject
{
Q_OBJECT
signals:
void
TestSignal(int i) const;
};
class Bar : public QObject
{
Q_OBJECT
public:
Bar(Foo* foo) :
mFoo{ foo }
{}
void
TestEmit(int i) const
{
emit mFoo->TestSignal(i);
}
private:
Foo* mFoo;
};
void
Print(int i)
{
std::cout << i << std::endl;
}
Usage:
Foo aFoo;
Bar aBar{ &aFoo };
connect(&aFoo, &Foo::TestSignal, &Print);
aBar.TestEmit(1337);
So I'm emitting the signal Foo::TestSignal
from function Bar::TestEmit
using a pointer to a Foo
instance. This seems to work fine, but is it allowed ? (as in: reliable defined behavior).
CodePudding user response:
From https://doc.qt.io/qt-5/signalsandslots.html :
Signals are public access functions and can be emitted from anywhere, but we recommend to only emit them from the class that defines the signal and its subclasses
I understand it is technically allowed and reliable but not recommended in terms of code design.
You might also be interested to connect a signal to another as explained here https://doc.qt.io/qt-5/qobject.html#connect