I found this fantasy name generator here.
I am trying to adapt the code to suit my purpose. I want to create an NPC name automatically, using the function name_gen
within the class NPC
. With the NPC characteristics being:
class NPC:
def __init__(self, name, age, gender):
self.name = name_gen
self.age = 25
self.gender = M
The code from the name generator I need is the following:
from random import randrange
def line_appender(file_path, target):
file = open(file_path, "r")
splitfile = file.read().splitlines()
for line in splitfile:
target.append(line)
def name_selector(target_list):
selected = target_list[randrange(len(target_list))]
return selected
def name_builder(first_name_list_path, last_name_list_path):
first_name_list = []
last_name_list = []
line_appender(first_name_list_path, first_name_list)
line_appender(last_name_list_path, last_name_list)
first_name_selected = name_selector(first_name_list)
last_name_selected = name_selector(last_name_list)
name = first_name_selected " " last_name_selected
return name
Now the only thing I think I still need to do, is to generate the name from within the class NPC
. I thought doing something like:
def name_gen
if gender == "M":
name = name_builder("first_name_male.txt", "last_name.txt")
elif gender == "F":
name = name_builder("first_name_female.txt", "last_name.txt")
But I don't understand how to make the name_gen
function check the class NPC
properties,
so that it generates the desired name.
Could someone perhaps help me out?
EDIT
Thank you for all the solutions! I am pretty new to Python; In order to test Samwises solution, I tried to run it as a separate script (in order to check whether I would get a name) with the code below. It does however not print anything. I'm putting this in an EDIT because I think it might be a trivial question. If it is worth posting a separate question, please let me know:
import random
running = True
npc_input_messsage = "npc = NPC(25, 'M')"
class NameChooser:
def __init__(self, file_path):
with open(file_path) as f:
self._names = f.read().splitlines()
def choice(self):
return random.choice(self._names)
first_choosers = {
"M": NameChooser("first_name_male.txt"),
"F": NameChooser("first_name_female.txt"),
}
last_chooser = NameChooser("last_name.txt")
def name_gen(gender):
return f"{first_choosers[gender].choice()} {last_chooser.choice()}"
class NPC:
def __init__(self, age, gender):
self.name = name_gen(gender)
self.age = age
self.gender = gender
while running:
npc = input(npc_input_messsage)
# I'm entering npc = NPC(25, "M")
print(npc)
CodePudding user response:
Your name generator is a little over-complicated IMO. I'd suggest wrapping all the file reading and name selection stuff in a simple class so you can define it once and then instantiate it for each of your name lists. Putting the file reading part in __init__
means you only do it once per list instead of re-reading the file each time you need to pick a name.
import random
class NameChooser:
def __init__(self, file_path):
with open(file_path) as f:
self._names = f.read().splitlines()
def choice(self):
return random.choice(self._names)
Now you can define three NameChooser
s and a name_gen
function that picks among them:
first_choosers = {
"M": NameChooser("first_name_male.txt"),
"F": NameChooser("first_name_female.txt"),
}
last_chooser = NameChooser("last_name.txt")
def name_gen(gender):
return f"{first_choosers[gender].choice()} {last_chooser.choice()}"
And now you can define an NPC
class that takes age
and gender
as arguments to the constructor, and picks a random name using name_gen()
:
class NPC:
def __init__(self, age, gender):
self.name = name_gen(gender)
self.age = age
self.gender = gender
npc = NPC(25, "M")
CodePudding user response:
I think you're confused about OOP concepts.
First, let's edit your class:
class NPC:
def __init__(self, name, age, gender):
self.name = name
self.age = age
self.gender = gender
See, I have assigned parameter values to the attributes. Now let's make changes to your function:
def name_gen(gender):
if gender == "M":
name = name_builder("first_name_male.txt", "last_name.txt")
elif gender == "F":
name = name_builder("first_name_female.txt", "last_name.txt")
return name
Here I have added a parameter to your function since you're using its value. Now let's create an instance for your class.
npc = NPC("Vishwas", 25, "M") # Instance of the class
print(name_gen(npc.gender)) # Print generated name
CodePudding user response:
A straightforward way to make happen automatically would be to simply call the name generator from with the NPC.__init__()
method. In the code below it's been made a private method of the class by starting its name with an underscore character. Note that the call to it has to wait until all the instance attributes it references have been assigned value.
from random import randrange
class NPC:
def __init__(self, age, gender):
self.age = age
self.gender = gender
self.name = self._name_gen()
def _name_gen(self):
if self.gender == "M":
name = name_builder("first_name_male.txt", "last_name.txt")
elif self.gender == "F":
name = name_builder("first_name_female.txt", "last_name.txt")
return name
def line_appender(file_path, target):
file = open(file_path, "r")
splitfile = file.read().splitlines()
for line in splitfile:
target.append(line)
def name_selector(target_list):
selected = target_list[randrange(len(target_list))]
return selected
def name_builder(first_name_list_path, last_name_list_path):
first_name_list = []
last_name_list = []
line_appender(first_name_list_path, first_name_list)
line_appender(last_name_list_path, last_name_list)
first_name_selected = name_selector(first_name_list)
last_name_selected = name_selector(last_name_list)
name = first_name_selected " " last_name_selected
return name
if __name__ == '__main__':
npc1 = NPC(25, 'M')
print(f'{npc1.name!r}')
npc2 = NPC(21, 'F')
print(f'{npc2.name!r}')