I'm trying to compile the following code but I receive this error:
CommandProcessing.cpp:86:58: error: cannot call member function ‘bool CommandProcessor::validate(std::string)’ without object
86 | if (CommandProcessor::validate(game->currentCommand())) {
Here is the relevant code. I don't understand why it won't compile because I do provide a very specific member object. I feel I should add that consolePlay is a global/independent function.
bool consolePlay(CommandProcessor* game) {
83 cout << "game state: " << game->currentCommand();
84 game->getCommand();
85
86 if (CommandProcessor::validate(game->currentCommand())) {
87 if (game->currentCommand() == "loadmap") {
88 game->setState("maploaded");
89 return true;
120 int main(int argc, char *argv[]) {
121
122 if (argc == 0) {
123 cout << "You must specify console or file input in command line" << endl;
124 exit(0);
125 }
126
127 if (argc > 1 && (argv[0] != "-console" || argv[0] != "-file")) {
128 cout << "Invalid command line argument(s)" << endl;
129 exit(0);
130 }
131 CommandProcessor *game = new CommandProcessor();
132 if (argv[argc-1] == "console")
133 while (consolePlay(game)) {
134 continue;
135 }
currentCommand accesses a member in an array of pointers to different members of the Command class, that array itself being a member variable of CommandProcessing.
22 string CommandProcessor::currentCommand() {
23 Command temp = *commandList[commandCount];
24 return temp.command;
25 }
I appreciate the help this is driving me crazy.
CodePudding user response:
If the function validate
is not a static member function then you need to specify an object for which it is called as for example
if (game->validate(game->currentCommand())) {