I can create one instance of this class, and it functions fine. However whenever a second instance is attempted to be created, even if the first object has been deleted, it returns an error. This is also odd because there is a class identical to this one, which can have as many instances created as needed with no errors.
Object is being made the exact same way both times.
class GOAL(pygame.sprite.Sprite):
def __init__(self,spawnx,spawny):
super().__init__()
self.image = goal
self.surf = pygame.Surface(self.image.get_rect().size)
self.rect = self.image.get_rect(topleft = (spawnx,spawny))
Class initiation code.
goal = GOAL((lineCount*100),(characterCount*100))
all_sprites.add(goal)
Class creation code.
Traceback (most recent call last):
File "C:\Users\User\Documents\python\pygame\simian shenanigans\simian shenanigans.py", line 975, in <module>
mainmenu()
File "C:\Users\User\Documents\python\pygame\simian shenanigans\simian shenanigans.py", line 689, in mainmenu
entity.clicked()
File "C:\Users\User\Documents\python\pygame\simian shenanigans\simian shenanigans.py", line 540, in clicked
self.sendfunction()
File "C:\Users\User\Documents\python\pygame\simian shenanigans\simian shenanigans.py", line 732, in playmenu
entity.clicked()
File "C:\Users\User\Documents\python\pygame\simian shenanigans\simian shenanigans.py", line 540, in clicked
self.sendfunction()
File "C:\Users\User\Documents\python\pygame\simian shenanigans\simian shenanigans.py", line 768, in level1
levelgeneration(levelToGenerate,all_sprites,enemies,walls,playerGroup)
File "C:\Users\User\Documents\python\pygame\simian shenanigans\simian shenanigans.py", line 903, in levelgeneration
goal = GOAL((lineCount*100),(characterCount*100))
File "C:\Users\User\Documents\python\pygame\simian shenanigans\simian shenanigans.py", line 638, in __init__
self.surf = pygame.Surface(self.image.get_rect().size)
AttributeError: 'GOAL' object has no attribute 'get_rect'
Error code.
Please ask if any other code required to be shown. Whole thing is 1000 lines and not all relevant so I have tried to include necessary code.
CodePudding user response:
It looks like you're setting self.image
to be goal
, which is an instance of GOAL
, assuming thats the same goal as in the class initiation code. However, even though GOAL
is a pygame.sprite.sprite
, that class doesn't have a get_rect
function!
I think you want to reference the pygame.Surface instead, according to the example here:
class Block(pygame.sprite.Sprite):
def __init__(self, color, width, height):
# Call the parent class (Sprite) constructor
pygame.sprite.Sprite.__init__(self)
# Create an image of the block, and fill it with a color.
# This could also be an image loaded from the disk.
This--->self.image = pygame.Surface([width, height])
self.image.fill(color)
self.rect = self.image.get_rect()