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Unity3D is sizing icons differently

Time:04-09

Bellow is a section of my games UI made in Unity3D. I was adding the icon on the left side when I realized that it was much larger than the icon in the middle so I went to give them a similar size. According to the Rect Transform of these objects the icon in the center of the screen is larger than the one on the left which again according to the Rect Transform is the smallest icon on the screen.

enter image description here

Does anyone know of why this might be? I don't quite understand Unity's units of measure. These icons are nested in many game objects with Layout Groups, Content Size Fitters, and Layout Elements. So I am not exactly sure what is retentive to these icons but I will show their parents and grand parents here.

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If There is anything else I can you would need to know I can post more info.

CodePudding user response:

You don't show the scale of the rect transforms so I assume they are the same. Layout groups and content size fitters will (if you allow them to) change the size of the GameObject to make it fit a certain space, that is what they are for! This will then override the size that you have manually given to the GameObjects.

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