I have quite the problem wrapping my head around the whole state management of GetX so naturally I'm facing some issues.
I'm getting a collection from firebase which I put into a listview populated with Card widgets (CustomCard()
), each document into a Card widget. In this Card widget I have a boolean that controls whether the card should be expanded (simply by Adding a Row()) or not if Card is tapped. The issue I'm facing is that if use GetX for this boolean, all the cards will trigger and not each individual card. In a way this seems logical because I only have one controller that manages this boolean.
So to clarify, bool isCardExpanded
seem to be global for all Card widgets meaning that if I tap one card, ALL cards will expand, which is not what I want. I need them to act individually.
Do I need one separate controller for every Card in the list view or is this solvable in another way?
Controller
class Controller extends GetxController {
RxBool isCardExpanded = false.obs;
void changeExpanded() {
isCardExpanded.value = !isCardExpanded.value;
update();
}
}
ListView:
class CustomScreen extends State<CustomScreen>
implements ItemScreenInterface {
Controller ctrl = Get.find();
@override
Widget build(BuildContext context) {
return StreamBuilder(
stream: FirebaseFirestore.instance
.collection(someCol)
.doc(SomeDoc)
.collection(anotherCol).snapshots(),
builder: (BuildContext context, AsyncSnapshot snapshot) {
return Column(
children: [
Expanded(
child: ListView.builder(
shrinkWrap: true,
itemCount: snapshot.data.docs.length,
itemBuilder: (_, i) {
return CustomCard( // <------------ Card widget
document: snapshot.data.docs[i]);
}),
)
],
);
},
);
}
Card class
class CustomCard extends StatefulWidget {
CustomCard({required this.doc});
var doc;
@override
_CustomCardState createState() => _CustomCardState();
}
class _CustomCardState extends State<CustomCard> {
Controller ctrl = Get.find();
RxBool _isCardExpanded = false.obs;
@override
void initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
return Card(
child: GestureDetector(
onTap: () {
ctrl.changeExpanded(); // <-- change bool
},
child: Padding(
padding: EdgeInsets.all(2),
child: Column(
children: <Widget>[
Row(
children: <Widget>[
Text('Top Part')
]),
if (_isCardExpanded.value) Divider(thickness: 2),
if (_isCardExpanded.value) // Controlled by _isCardExpanded. Add Row if true
Row(
children: <Widget>[
Text('EXPANDED'),
],
),
],
),
),
),
);
}
}
Desired outcome:
Actual outcome:
CodePudding user response:
Because your controller instance initializes only once.
To solve your problem, you need to make a List
that has the status of the cards in the Controller
.
Or don't use the State management tool, but separately place the _isExpanded
value in the _CustomCardState
class. And use the setState()
function.