public mouselook mouselook;
public float speed = 20.0f;
public float minDist = 1f;
public Transform target;
public Transform enemylocation;
// Use this for initialization
void Start()
{
// if no target specified, assume the player
if (target == null)
{
if (GameObject.FindWithTag("Player") != null)
{
target = GameObject.FindWithTag("Player").GetComponent<Transform>();
}
}
}
// Update is called once per frame
void Update()
{
if (target == null)
return;
// face the target
enemylocation.LookAt(target);
public void SetTarget(Transform newTarget)
{
target = newTarget;
}
i looked online for about an hour and i tried implenting a vector 3 but was unable. can anyone please help? i want the enemy to look at the player(target) only on the x axis and z axis and not on the y axis due to it making it float. is there maybe also a way to make it look at the player - 10x or something like that?/ thanks in advance!
CodePudding user response:
I guess you just want to yaw the enemy, this can be achieved when the target is on the same level of the enemy.
var p = target.position;
p.y = enemylocation.position.y;
enemylocation.LookAt(p);