I am trying to create a Score counter for this Test game I am making in Unity using C#, but am getting stuck with some of the code...
Here's the code in question
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Script : MonoBehaviour
{
void OnCollisionEnter(Collision collision)
{
for(int i =0; i<3; i )
if (collision.collider.CompareTag("coin"))
{
Destroy(collision.gameObject);
Debug.Log("Coins collected: " i);
}
}
}
I want the Debug.Log to record the number of coins I am collecting eg. if the character in the game hits a coin I want debug.log to record it. If he hits another coin, I want the debug.log to increment the sum by 1.
I know I am doing the code wrong. Anyone know how to correct it?
CodePudding user response:
Try this:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Script : MonoBehaviour
{
int count = 0;
void OnCollisionEnter(Collision collision)
{
if (collision.collider.CompareTag("coin"))
{
count ;
Destroy(collision.gameObject);
Debug.Log("Coins collected: " count );
}
}
}