I have a prefab in Unity whose scale I have tweaked. I would like its current scale to be considered 1, 1, 1. This will simplify some other game mechanics I am coding.
CodePudding user response:
- Create an empty object. Let's call it
NewObj
. - Add you tweaked object as a child to the
NewObj
. - Operate on the
NewObj
with (1,1,1) scale
CodePudding user response:
You can reparent all child objects (to parent == null), change scale of your root object to 1,1,1 and drag childs inside again, they will maintain the current size if you do it like that.
If you have a Mesh Renderer on your root object you should go to models import settings and change scale there