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How to log FVector in unreal engine

Time:07-07

FVector ActorLocation = GetActorLocation();

UE_LOG(LogTemp, Log, TEXT("Actor location: %f"), ActorLocation);

CodePudding user response:

You can't log an FVector directly. You need to convert it to an FString and then use %s (not %f) and finally operator* for dereferencing.

This should work

UE_LOG(LogTemp, Log, TEXT("Actor location: %s"), *ActorLocation.ToString());
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