I just started using Flutter, and was testing the sample counter app created with "flutter create counter"
First thing I wanted to try, was to move the counter logic to another Widget, so I tried this code:
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
void initState() {
// TODO: implement initState
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: const Center(
child: CounterWidget(),
),
floatingActionButton: FloatingActionButton(
onPressed: // How to call the widget increment funcion???,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
class CounterWidget extends StatefulWidget {
const CounterWidget({
Key? key,
void onCount,
}) : super(key: key);
@override
State<CounterWidget> createState() => _CounterWidgetState();
}
class _CounterWidgetState extends State<CounterWidget> {
int _counter = 0;
void incrementCounter() {
_counter ;
}
@override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
);
}
}
But then I realized that now I don't know hot to call the incrementCounter
function of the widget each time the button is pressed.
What would be the right way to accomplish this?
Regards
CodePudding user response:
You should make a incrementCounter
function in main class and pass it to CounterWidget
,like this:
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void incrementCounter() {
setState(() {
_counter ;
});
}
@override
void initState() {
// TODO: implement initState
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: CounterWidget(
counter: _counter,
),
),
floatingActionButton: FloatingActionButton(
onPressed: incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
class CounterWidget extends StatelessWidget {
const CounterWidget({Key? key, required this.counter}) : super(key: key);
final int counter;
@override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$counter',
style: Theme.of(context).textTheme.headline4,
),
],
);
}
}
CodePudding user response:
You could do it the other way around. Create a stateless widget Counter. Store the value in HomePage and on each press setstate with a new counter value passed to Counter.
This way Even the floating button could be a separate stateless widget with final VoidCallback increment;
parameter. And keep the incrementing void in the HomePage.
int increment() {
setState((){counter })
}
Then create floating button as a separate widget with
FloatingButton(increase: increment)
Now you have 3 widgets, 1 stateful with dynamic information and 2 stateless where one has some behavior that impacts the other stateless widget by passing new information to it on setState
.