I'm trying to figure out Cinemachine to create some kind of Top view perspective. I managed to find the setting to make sure the camera keeps it's rotation, and follows the player. My issue now is that little extra movement that happens when the player is moving. Is there a way for me to get rid of it, so that my camera stays still?
CodePudding user response:
Have you tried to change the aim setting to Do Nothing? If you leave it to Hard look at it will always keep your player at the center of the camera.
You can read the documentation here: https://docs.unity3d.com/Packages/[email protected]/manual/CinemachineVirtualCameraAim.html