I'm instantiating a camera in my code:
GameObject go = new GameObject("Second Camera");
Camera cam = go.AddComponent<Camera>();
My question is: how to set Depth Texture as None in the code?
When I instantiate, it always starts with this Use Pipeline Settings option and I cannot change it no matter what I do. I tried cam.depthTextureMode = DepthTextureMode.None
but nothing changes. How can I set this to None?
My main camera needs to draw the depth texture, so I don't think disabling the depth texture in the URP settings is an option.
CodePudding user response:
That property is coming from UniversalAdditionalCameraData
class.
using UnityEngine.Rendering.Universal;
var data = go.GetComponent<UniversalAdditionalCameraData>();
data.requiresDepthOption = CameraOverrideOption.Off;
Setting requiresDepthTexture
also works
data.requiresDepthTexture = false;