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Any Alternative to ImageIO.write to convert bufferedimage to GIF bytes (Faster than ImageIO)?

Time:11-01

my problem is when using imageio.write i am seeing that is using hdd, also read about jDeli (but too expensive), Apache Commons, JAI that are much faster....

I wanna use the encoded bytes returned by routine... at a custom Remote Desktop Utility...

public static byte[] imageToJPEGByteArray(Image aImage, int width, int height, int qualityPercent) throws IOException {
 byte[] imageBytes = new byte[0];
 

   float quality = 75 / 100f;

   BufferedImage destImage;
   destImage = SwingFXUtils.fromFXImage(aImage, null);
 
   // Output JPEG byte array
   ByteArrayOutputStream baos = new ByteArrayOutputStream();
 
   if(qualityPercent != -1) {
       // Start to create JPEG with quality option
       ImageWriter writer = null;
       Iterator iter = ImageIO.getImageWritersByFormatName("gif");
       if (iter.hasNext()) {
         writer = (ImageWriter) iter.next();
       }
       ImageOutputStream ios = ImageIO.createImageOutputStream(baos);
       writer.setOutput(ios); 
       ImageWriteParam iwparam = new JPEGImageWriteParam(Locale.getDefault());
       iwparam.setCompressionMode(ImageWriteParam.MODE_EXPLICIT);
       iwparam.setCompressionQuality(quality);
       writer.write(null, new IIOImage(destImage, null, null), iwparam);
       ios.flush();
       writer.dispose();
       ios.close();
       // Done creating JPEG with quality option
   } else {
       // This one line below created a JPEG file without quality option
       ImageIO.write(destImage, "gif", baos);
   }
 
   baos.flush();
   imageBytes = baos.toByteArray();
   baos.close();
 
   // Done
   return imageBytes; 
}

CodePudding user response:

If you are saying that you've observed that this code appears to cause disk activity when saving to ByteArrayOutputStream perhaps you should try setting the ImageIO "use cache" flag to false:

ImageIO.setUseCache(false);

Javadoc for setUseCache says:

Sets a flag indicating whether a disk-based cache file should be used when creating ImageInputStream and ImageOutputStreams.

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