I would like to make it so that in a script I can find out if an object in my hierarchy has a child and if it doesn't, destroy it. I would also like to know how in a script, create the same gameobject as one in my hierarchy, i.e. duplicate an object in my hierarchy.
I couldn't find anything on the sites.
CodePudding user response:
Deleting objects that do not have a child
You can create a script like this:
public GameObject gm;
if (gm.transform.childCount != 0)
{
// The object has a child.
// Do whatever you want here.
}
else
{
// The object do not have a child.
// Destroy the object.
Destroy(gm);
}
If you want, you can even create a method that does that!
public void DeleteObject(GameObject gm)
{
if (gm.transform.childCount == 0)
{
// The object do not have a child.
// Destroy the object.
Destroy(gm);
}
}
Duplicating Objects
About the "Duplicate Object", you can use this method:
// You can call this method whenever you like and pass in the object that you want to duplicate.
public void DuplicateObject(GameObject obj)
{
Instantiate(obj);
}