I have a simple React app that uses react-dnd to build a grid of draggable squares that have an initial color and text value and two components to change the color and change the text.
The color change (via ColorPicker2, using react-color library) works okay. The text change (using TextInput from @carbon/react) doesn't work as desired.
I thought I was applying the same logic with both components, but whilst the color-picker updates the color and retains that color when the square is moved, the text seems to render inside the TextInput and not the square itself and I can't figure out the logical difference.
The Code Sandbox is here: https://codesandbox.io/s/wild-waterfall-z8s1de?file=/src/App.js
This is the current code:
ColorPicker2.js
import "./styles.css";
import React from "react";
import { BlockPicker } from "react-color";
const presetColors = ["#9E9E9E", "#4CAF50", "#FFEB3B", "#F44336", "#2196F3"];
const ColorPicker2 = (props) => {
const handleChangeComplete = (color) => {
if (props.updateColor) {
props.updateColor(color.hex);
}
};
return (
<div className="palette">
<BlockPicker
className="palette"
colors={presetColors}
onChangeComplete={handleChangeComplete}
presetColors={Object.values(presetColors)}
color={props.currentColor}
/>
</div>
);
};
export default ColorPicker2;
App.js
import "./styles.css";
import React, { useState } from "react";
import { DndProvider, useDrag, useDrop } from "react-dnd";
import { HTML5Backend } from "react-dnd-html5-backend";
import edit from "./edit.svg";
import palette from "./palette.svg";
import ColorPicker2 from "./ColorPicker2";
import { TextInput } from "@carbon/react";
const DndWrapper = (props) => {
return <DndProvider backend={HTML5Backend}>{props.children}</DndProvider>;
};
const DraggableSquare = ({ index, text, color, moveSquare }) => {
const [{ isDragging }, drag] = useDrag({
type: "square",
item: { index },
collect: (monitor) => ({
isDragging: monitor.isDragging()
})
});
const [isHovered, setIsHovered] = useState(false);
const [, drop2] = useDrop({
accept: "square",
drop: (item, monitor) => {
const didDrop = monitor.didDrop();
if (!didDrop) {
moveSquare(item.index, index);
}
},
hover: (item, monitor) => {
setIsHovered(monitor.isOver());
},
collect: (monitor) => {
setIsHovered(monitor.isOver());
}
});
const [isPaletteOpen, setIsPaletteOpen] = useState(false);
const [isTextInputOpen, setIsTextInputOpen] = useState(false);
const [newText, setNewText] = useState(text);
const opacity = isDragging ? 0.5 : 1;
return (
<div className="square-div" ref={drop2}>
<div
className="grey-square"
ref={drag}
style={{
opacity,
backgroundColor: color,
width: "200px",
height: "200px",
textAlign: "center",
paddingTop: "30px",
position: "relative",
border: isHovered ? "3px solid blue" : "none",
borderRadius: "5px",
}}
onm ouseOver={() => setIsHovered(true)}
onm ouseLeave={() => setIsHovered(false)}
>
<img
src={edit}
onClick={() => {
setIsTextInputOpen(!isTextInputOpen);
if (!isTextInputOpen) {
moveSquare(index, newText, color, undefined);
}
}}
style={{
width: "15px",
height: "15px",
position: "absolute",
right: "5px",
top: "5px"
}}
alt="edit icon"
/>
{isTextInputOpen && (
<TextInput
id="newtext"
labelText=""
value={newText}
onChange={(e) => setNewText(e.target.value)}
/>
)}
<img
src={palette}
onClick={() => setIsPaletteOpen(!isPaletteOpen)}
style={{
width: "15px",
height: "15px",
position: "absolute",
right: "25px",
top: "5px"
}}
alt="palette icon"
/>
{isPaletteOpen && (
<ColorPicker2
className="palette"
currentColor={color}
updateColor={(newColor) =>
moveSquare(index, index, newText, newColor)
}
/>
)}
</div>
</div>
);
};
const Grid = () => {
const [grid, setGrid] = useState([
{ text: "1", color: "grey" },
{ text: "2", color: "grey" },
{ text: "3", color: "grey" },
{ text: "4", color: "grey" },
{ text: "5", color: "grey" },
{ text: "6", color: "grey" },
{ text: "7", color: "grey" },
{ text: "8", color: "grey" },
{ text: "9", color: "grey" },
{ text: "10", color: "grey" },
{ text: "11", color: "grey" },
{ text: "12", color: "grey" },
{ text: "13", color: "grey" },
{ text: "14", color: "grey" },
{ text: "15", color: "grey" }
]);
const moveSquare = (fromIndex, toIndex, newText, newColor) => {
setGrid((grid) => {
const newGrid = [...grid];
const item = newGrid[fromIndex];
newGrid.splice(fromIndex, 1);
newGrid.splice(toIndex, 0, {
text: newText || item.text,
color: newColor || item.color
});
return newGrid;
});
};
return (
<>
<DndWrapper>
<div
className="grid"
style={{
display: "grid",
gridTemplateColumns: "repeat(5, 190px)",
gridGap: "15px",
gridColumnGap: "20px",
gridRowGap: "10px",
position: "absolute"
}}
>
{grid.map((square, index) => (
<DraggableSquare
key={index}
index={index}
text={square.text}
color={square.color}
moveSquare={moveSquare}
//grid={grid}
//setGrid={setGrid}
/>
))}
</div>
</DndWrapper>
</>
);
};
export default Grid;
Any thoughts from fresh eyes would be helpful.
CodePudding user response:
I think this is just a simple issue with using index as the key while mapping. Adjusting your code pen to have a unique key fixed it for me but the input text is not being saved anywhere so returned to the default text={square.text} when moved as expected.
Unique Id in objects:
const [grid, setGrid] = useState([
{ text: "1", color: "grey", id: crypto.randomUUID() },
{ text: "2", color: "grey", id: crypto.randomUUID() },
{ text: "3", color: "grey", id: crypto.randomUUID() },...])
Adding key to mapped object:
{grid.map((square, index) => (
<DraggableSquare
key={square.id}
index={index}
text={square.text}
color={square.color}
moveSquare={moveSquare}
//grid={grid}
//setGrid={setGrid}
/>}