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TypeError: next_turn() missing 1 required positional argument: 'food'

Time:02-06

After snake dies "Game over" is display in the window and after player click game should start again. I don't know how to make this. I try to call function after click but I see this error: "TypeError: next_turn() missing 1 required positional argument: 'food'" , adding food as argument in functions not help.

type from tkinter import *
import random

GAME_WIDTH = 700
GAME_HEIGHT = 700
SPEED = 70
SPACE_SIZE = 20
BODY_PARTS = 3
SNAKE_COLOR = "#00FF00"
FOOD_COLOR = "#FF0000"
BACKGROUND_COLOR = "#000000"

class Snake:

    def __init__(self):
        self.body_size = BODY_PARTS
        self.coordinates = []
        self.squares = []

        for i in range(0, BODY_PARTS):
            self.coordinates.append([0, 0])

        for x, y in self.coordinates:
            square = canvas.create_rectangle(x, y, x   SPACE_SIZE, y   SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")
            self.squares.append(square)

class Food:

    def __init__(self):

        x = random.randint(0, (GAME_WIDTH / SPACE_SIZE) - 1) * SPACE_SIZE
        y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE

        self.coordinates = [x, y]

        canvas.create_oval(x, y, x   SPACE_SIZE, y   SPACE_SIZE, fill=FOOD_COLOR, tag="food")

def next_turn(snake, food):

    x, y = snake.coordinates[0]

    if direction == "up":
        y -= SPACE_SIZE
    elif direction == "down":
        y  = SPACE_SIZE
    elif direction == "left":
        x -= SPACE_SIZE
    elif direction == "right":
        x  = SPACE_SIZE

    snake.coordinates.insert(0, (x, y))

    square = canvas.create_rectangle(x, y, x   SPACE_SIZE, y   SPACE_SIZE, fill=SNAKE_COLOR)

    snake.squares.insert(0, square)

    if x == food.coordinates[0] and y == food.coordinates[1]:

        global score

        score  = 1

        label.config(text="Score:{}".format(score))

        canvas.delete('food')
        food = Food()
        global SPEED
        SPEED -= 1

    else:
        del snake.coordinates[-1]

        canvas.delete(snake.squares[-1])

        del snake.squares[-1]

    if check_collisions(snake):
        game_over()
    else:
        window.after(SPEED, next_turn, snake, food)

def change_direction(new_direction):
    global direction

    if new_direction == 'left':
        if direction != 'right':
            direction = new_direction

    elif new_direction == 'right':
        if direction != 'left':
            direction = new_direction

    elif new_direction == 'up':
        if direction != 'down':
            direction = new_direction

    elif new_direction == 'down':
        if direction != 'up':
            direction = new_direction

def check_collisions(snake):

    x, y = snake.coordinates[0]

    if x < 0 or x >= GAME_WIDTH:
        return True
    elif y < 0 or y >= GAME_HEIGHT:
        return True

    for body_part in snake.coordinates[1:]:
        if x == body_part[0] and y == body_part[1]:
            return True

    return False

def game_over():

    canvas.delete(ALL)
    canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font=("consolas", 70), text="GAME OVER", fill="red", tag="gameover")
    canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height() - 200, font=("consolas", 20), text="click to play", fill="red", tag="para")
    window.bind('<Button-1>', next_turn) 
# HERE-----------------------------------------------------------

window = Tk()
window.title("Snake game")
window.resizable(False, False)

score = 0
direction = "down"

label = Label(window, text="Score:{}".format(score), font=('consolas', 40))
label.pack()

canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()

window.update()

window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()

x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))

window.geometry(f"{window_width}x{window_height} {x} {y}")

window.bind('<a>', lambda event: change_direction('left'))
window.bind('<d>', lambda event: change_direction('right'))
window.bind('<w>', lambda event: change_direction('up'))
window.bind('<s>', lambda event: change_direction('down'))

snake = Snake()
food = Food()

next_turn(snake, food)

window.mainloop()

CodePudding user response:

Try this

...
def replay(dummy):
    canvas.delete(ALL)
    snake = Snake()
    food = Food()

    next_turn(snake, food)

def game_over():

    canvas.delete(ALL)
    canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font=("consolas", 70), text="GAME OVER", fill="red", tag="gameover")
    canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height() - 200, font=("consolas", 20), text="click to play", fill="red", tag="para")
    window.bind('<Button-1>', replay) 
...

CodePudding user response:

One problem I see is with:

window.bind('<Button-1>', next_turn)

bind method expects a function that accepts one argument event. next_turn expects two.

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