After snake dies "Game over" is display in the window and after player click game should start again. I don't know how to make this. I try to call function after click but I see this error: "TypeError: next_turn() missing 1 required positional argument: 'food'" , adding food as argument in functions not help.
type from tkinter import *
import random
GAME_WIDTH = 700
GAME_HEIGHT = 700
SPEED = 70
SPACE_SIZE = 20
BODY_PARTS = 3
SNAKE_COLOR = "#00FF00"
FOOD_COLOR = "#FF0000"
BACKGROUND_COLOR = "#000000"
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0, 0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x SPACE_SIZE, y SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")
self.squares.append(square)
class Food:
def __init__(self):
x = random.randint(0, (GAME_WIDTH / SPACE_SIZE) - 1) * SPACE_SIZE
y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE
self.coordinates = [x, y]
canvas.create_oval(x, y, x SPACE_SIZE, y SPACE_SIZE, fill=FOOD_COLOR, tag="food")
def next_turn(snake, food):
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y = SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "right":
x = SPACE_SIZE
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x, y, x SPACE_SIZE, y SPACE_SIZE, fill=SNAKE_COLOR)
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score = 1
label.config(text="Score:{}".format(score))
canvas.delete('food')
food = Food()
global SPEED
SPEED -= 1
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
global direction
if new_direction == 'left':
if direction != 'right':
direction = new_direction
elif new_direction == 'right':
if direction != 'left':
direction = new_direction
elif new_direction == 'up':
if direction != 'down':
direction = new_direction
elif new_direction == 'down':
if direction != 'up':
direction = new_direction
def check_collisions(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH:
return True
elif y < 0 or y >= GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
return True
return False
def game_over():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font=("consolas", 70), text="GAME OVER", fill="red", tag="gameover")
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height() - 200, font=("consolas", 20), text="click to play", fill="red", tag="para")
window.bind('<Button-1>', next_turn)
# HERE-----------------------------------------------------------
window = Tk()
window.title("Snake game")
window.resizable(False, False)
score = 0
direction = "down"
label = Label(window, text="Score:{}".format(score), font=('consolas', 40))
label.pack()
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))
window.geometry(f"{window_width}x{window_height} {x} {y}")
window.bind('<a>', lambda event: change_direction('left'))
window.bind('<d>', lambda event: change_direction('right'))
window.bind('<w>', lambda event: change_direction('up'))
window.bind('<s>', lambda event: change_direction('down'))
snake = Snake()
food = Food()
next_turn(snake, food)
window.mainloop()
CodePudding user response:
Try this
...
def replay(dummy):
canvas.delete(ALL)
snake = Snake()
food = Food()
next_turn(snake, food)
def game_over():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font=("consolas", 70), text="GAME OVER", fill="red", tag="gameover")
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height() - 200, font=("consolas", 20), text="click to play", fill="red", tag="para")
window.bind('<Button-1>', replay)
...
CodePudding user response:
One problem I see is with:
window.bind('<Button-1>', next_turn)
bind
method expects a function that accepts one argument event
. next_turn
expects two.