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Animation are moving the box collider and not the object in unity

Time:09-17

Hi I'm new to unity & C# And i have this project were i have to make the door open when ever you are inside the cube(trigger) and close when you are outside the trigger But I haven't got to that part yet because when I created the animation I had a problem . More info Below

Watch this video I recorded everything I did to make the animation step by step (please watch to understand my problem) the animations

and animated everything in the video . But the problem is the object (The door) are not moving when I start the game the only thing that moving I think it is the box collider watch this! enter image description here

Among other things it is therefore used for static batching, static lighting, etc.

=> after being processed (baked) the meshes are now combined into an overall static scene mesh and can not change their positions anymore!

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