Let’s say I have a std::map<int, std::map<int, std::string>>
, is there a way to lookup directly for a string if you are given the two keys in a shorter statement?
Some syntax sugar for:
std::map<int, std::map<int, std::string>> nested_map;
nested_map[1][3] = "toto";
int key1 = 1;
int key2 = 3;
std::string val;
auto it1 = nested_map.find(key1);
if (it1 != nested_map.end())
{
auto it2 = it1->second.find(key2);
if (it2 != it1->second.end())
{
val = it2->second;
}
}
Edit: I am only looking for syntax sugar to save typing a bit, because there are a lot of these nested maps in my code.
Edit2: I don’t want to throw on failure.
CodePudding user response:
What about a simple (possibly inlined) function like this:
using nested_map = std::map<int, std::map<int, std::string>>;
bool find_value(const nested_map& map, int key1, int key2, std::string& val)
{
auto it1 = nested_map.find(key1);
if(it1 == map.end()) return false;
auto it2 = it1->second.find(key2);
if(it2 == it1->second.end()) return false;
val = it2->second;
return true;
}
std::string val;
if(find_value(map, 1, 3, val))
{
// do something useful
}
Alternate version, which is shorter, but uses exceptions internally:
bool find_value(const nested_map& map, int key1, int key2, std::string& val)
{
try { val = map.at(key1).at(key2); }
catch(...) { return false; }
return true;
}
CodePudding user response:
Write a recursive variadic template function that would accept map by reference and keys as variadic template argument, and returnstd::optional
of innermost value type. Or may return pointer with nullptr
indication that it is not found.
CodePudding user response:
Nothing wrong with creating functions to shorten your code (and remove duplication). Here is my take on that
#include <iostream>
#include <map>
#include <string>
using nested_map_t = std::map<int, std::map<int, std::string>>;
// helper struct, to be able to return 2 values from lookup function
struct lookup_t
{
bool success = false; // lookup was successful then this will become true
std::string value; // the lookup value (empty string by default)
// implicit cast to bool, so we can use the return value in an if statement
operator bool() const
{
return success;
}
};
auto lookup_in(const nested_map_t& map, int key1, int key2)
{
lookup_t result;
auto it1 = map.find(key1);
if (it1 != map.end())
{
auto it2 = it1->second.find(key2);
if (it2 != it1->second.end())
{
result.value = it2->second;
result.success = true;
}
}
return result;
}
int main()
{
nested_map_t nested_map;
nested_map[1][3] = "toto";
// syntactic sugar : bool cast of result
if (auto result = lookup_in(nested_map, 1, 3))
{
std::cout << result.value << "\n";
}
}
CodePudding user response:
With respect to "I don’t want to throw on failure." is that no exceptions at all or is a caught exception ok?
#include <map>
#include <string>
#include <iostream>
#include <exception>
std::string Get_Value(const std::map<int, std::map<int, std::string>> &in, int key1, int key2) {
std::string res;
try {
res = in.at(key1).at(key2);
}
catch (const std::out_of_range &err) {
res = std::string();
}
return res;
}
int main(int argc, char * argv[]) {
std::map<int, std::map<int, std::string>> nested_map;
nested_map[1][3] = "toto";
nested_map[1][2] = "tinman";
nested_map[2][1] = "africa";
auto res = Get_Value(nested_map, 1, 3);
std::cout << res << std::endl;
res = Get_Value(nested_map, 2, 1);
std::cout << res << std::endl;
res = Get_Value(nested_map, 1, 1);
std::cout << res << std::endl;
return 0;
}
CodePudding user response:
If you are not concerned with inserting empty strings for invalid keys, this will return that newly added string:
std::map<int, std::map<int, std::string>> nested_map;
nested_map[1][3] = "toto";
std::string val = nested_map[2][4];