// code href="https://www.cnblogs.com/mahuanpeng/p/6851793.html"
// Compress bytes
//1. Create a compressed data stream
//2. Set compressStream to store the compressed file stream and set it to compression mode
//3. Write the bytes to be compressed to the compressed file stream
public static byte[] CompressBytes(byte[] bytes)
{
Using (MemoryStream by compressStream = new MemoryStream())
{
Using (var zipStream = new GZipStream(compressStream, System.IO.Compression.CompressionLevel.SmallestSize))
ZipStream.Write(bytes,0, bytes.Length).
Return compressStream.ToArray();
}
}
// Unzip the bytes
//1. Create a compressed data stream
//2. Create the GzipStream object and pass in the unzipped file stream
//3. Create the target flow
//4. Copy zipStream to the destination stream
//5. Return destination stream output bytes
public static byte[] Decompress(byte[] bytes)
{
Using (var compressStream = new MemoryStream(bytes))
{
Using (var zipStream = new GZipStream(compressStream, System.IO.Compression.CompressionLevel.SmallestSize)
{
Using (var resultStream = new MemoryStream())
{
ZipStream.CopyTo(resultStream);
Return resultStream.ToArray();
}
}
}
}
This may seem correct, but in "unzipped code", the following exception occurs:
Unhandled exception. System.NotSupportedException: Specified method is not supported.
At System.IO.Compression.DeflateStream.CopyTo(Stream destination, Int32 bufferSize)
At System.IO.Compression.GZipStream.CopyTo(Stream destination, Int32 bufferSize)
At System.IO.Stream.CopyTo(Stream destination)
Version: .NET6
Although I tried this: C# Unable to copy to MemoryStream from GZipStream
I had to compress and decompress the data in memory. Instead of using FileStream and temporary files, I used. NET6, the compression function is not specified, as long as it can be used. NET library instead of nuget package. If there is a better alternative on Nuget, I would consider it. Other alternatives are also acceptable, as long as the performance of byte[] compression and decompression is achieved. This program needs to be cross-platform!
CodePudding user response:
You created a compression stream, you need a decompression stream instead:
using var unzipStream = new GZipStream(compressStream, CompressionMode.Decompress);