This code below is something like a candy crush game, where you pop similar letters in a cluster, then they'll disappear and you score. On main, I tried to play it one step ahead and then undo it, and it works since the score managed to undo (from 0 to some score then back to 0 again). However, I just can't figure out why the game board isn't updated?
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define MAX_ROWS 40
#define MAX_COLS 40
#define None ' '
#define A 'a'
#define B 'b'
#define C 'c'
#define D 'd'
typedef struct {
char **board;
int score;
} Instance;
typedef struct {
int rs;
int cs;
Instance stack[10];
int top;
} Game;
// creates a matrix (dynamically allocation) and populates it with random letters (a, b ,c or d)
extern Game *create(int nrows, int ncols) {
if (nrows > MAX_ROWS || ncols > MAX_COLS) {
return NULL;
}
Game *b;
b->top = 0;
b->rs = nrows;
b->cs = ncols;
b->stack[b->top].board = malloc(sizeof(int *) * nrows);
for (int row = 0; row < nrows; row ) {
b->stack[b->top].board[row] = malloc(sizeof(int) * ncols);
}
srand(time(0));
for (int row = 0; row < nrows; row ) {
for (int column = 0; column < ncols; column ) {
int random = rand() % 4;
if (random == 0) {
b->stack[b->top].board[row][column] = A;
} else if (random == 1) {
b->stack[b->top].board[row][column] = B;
} else if (random == 2) {
b->stack[b->top].board[row][column] = C;
} else {
b->stack[b->top].board[row][column] = D;
}
}
}
return b;
}
// Display the current matrix
extern void display(Game *b) {
/** Prints top border **/
printf(" -");
for (int top = 0; top < b->cs; top ) {
printf("--");
}
printf(" \n");
/** Prints the board **/
for (int row = 0; row < b->rs; row ) {
if (row < 10) {
printf("0%d | ", row);
} else {
printf("%d | ", row);
}
for (int column = 0; column < b->cs; column ) {
printf("%c ", b->stack[b->top].board[row][column]);
}
printf("|\n");
}
/** Prints bottom border **/
printf(" -");
for (int bot = 0; bot < b->cs; bot ) {
printf("--");
}
printf(" \n");
/** Prints vertical column indices **/
printf(" ");
for (int tens = 0; tens < b->cs; tens ) {
printf("%d ", tens/10);
}
printf("\n");
printf(" ");
int count = 0;
for (int ones = 0; ones < b->cs; ones ) {
if (count > 9) {
count = 0;
}
printf("%d ", count);
count ;
}
}
// Helper to select()
int recursive_helper(Game *b, int r, int c) {
int n = 0;
char colour = b->stack[b->top].board[r][c];
n ;
b->stack[b->top].board[r][c] = None; // Replace it as None before the recursions to prevent it being recounted
if (r 1 < b->rs && b->stack[b->top].board[r 1][c] == colour) { // r 1 equals to or greater than b->rs is out of bounds
n = recursive_helper(b, r 1, c);
}
if (r-1 >= 0 && b->stack[b->top].board[r-1][c] == colour) { // r-1 equals to or greater than 0 is out of bounds
n = recursive_helper(b, r-1, c);
}
if (c 1 < b->cs && b->stack[b->top].board[r][c 1] == colour) { // c 1 equals to or greater than b->cs is out of bounds
n = recursive_helper(b, r, c 1);
}
if (c-1 >= 0 && b->stack[b->top].board[r][c-1] == colour) { // c-1 equals to or greater than 0 is out of bounds
n = recursive_helper(b, r, c-1);
}
return n;
}
// select the letter on the game board
extern int select(Game *b, int r, int c) {
b->stack[b->top 1] = b->stack[b->top];
b->top ;
char colour = b->stack[b->top].board[r][c];
int n = recursive_helper(b, r, c);
// If the cluster contains only the selected balloon itself,
// replace it back to its original form instead of popping it to None,
// then return 0 since no balloons are popped.
if (n == 1) {
b->stack[b->top].board[r][c] = colour;
return 0;
}
b->stack[b->top].score = n*(n-1);
return n;
}
extern int bp_score(Game *b) {
return b->stack[b->top].score;
}
int main() {
Game *b = create(5, 10);
display(b);
printf("\n");
printf("%d", bp_score(b));
printf("\n");
select(b, 2, 2);
display(b);
printf("\n");
printf("%d", bp_score(b));
printf("\n");
b->top--;
display(b);
printf("\n");
printf("%d", bp_score(b));
printf("\n");
}
CodePudding user response:
As pointed in the comments, your create function doesn't instantiate a Game struct, you need b = malloc(sizeof(Game));
Another error is that your mallocs use sizeof(int*) and sizeof(int) instead of sizeof(char*) and sizeof(char).
Other than that, your problem comes from the fact that b->stack[b->top 1] = b->stack[b->top];
copies a structure, but the board is a pointer and points to the same object! You only have one char** pointer and a single board in memory.
Thus, when you do b->top--
while you do access another struct, it still points to the same fully updated board.
You need to create a function Instance CopyInstance(Instance src)
that creates a new board in the new struct and then copies each cell from the source board in the new one. That way each Instance will point to a different board!