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Why do we return *this in asignment operator and generally (and not &this) when we want to return a

Time:02-28

I'm learning C and pointers and I thought I understood pointers until I saw this.

On one side the asterix(*) operator is dereferecing, which means it returns the value in the address the value is pointing to, and that the ampersand (&) operator is the opposite, and returns the address of where the value is stored in memory.

Reading now about assignment overloading, it says "we return *this because we want to return a reference to the object". Though from what I read *this actually returns the value of this, and actually &this logically should be returned if we want to return a reference to the object.

How does this add up? I guess I'm missing something here because I didn't find this question asked elsewhere, but the explanation seems like the complete opposite of what should be, regarding the logic of * to dereference, & get a reference.

For example here:

struct A {
  A& operator=(const A&) {
    cout << "A::operator=(const A&)" << endl;
    return *this;
  }
};

CodePudding user response:

this is a pointer that keeps the address of the current object. So dereferencing the pointer like *this you will get the lvalue of the current object itself. And the return type of the copy assignment operator of the presented class is A&. So returning the expression *this you are returning a reference to the current object.

According to the C 17 Standard (8.1.2 This)

1 The keyword this names a pointer to the object for which a non-static member function (12.2.2.1) is invoked or a non-static data member’s initializer (12.2) is evaluated.

Consider the following code snippet as an simplified example.

int x = 10;

int *this_x = &x;

Now to return a reference to the object you need to use the expression *this_x as for example

std::cout << *this_x << '\n';

CodePudding user response:

& has multiple meanings depending on the context. In C and used alone, I can either be a bitwise AND operator or the address of something referenced by a symbol.

In C , after a type name, it also means that what follows is a reference to an object of this type.

This means that is you enter :

int     a = 0;
int &   b = a;

b will become de facto an alias of a.

In your example, operator= is made to return an object of type A (not a pointer onto it). This will be seen this way by uppers functions, but what will actually be returned is an existing object, more specifically the instance of the class of which this member function has been called.

CodePudding user response:

Yes, *this is (the value of?) the current object. But the pointer to the current object is this, not &this.

&this, if it was legal, would be a pointer-to-pointer to the current object. But it's illegal, since this (the pointer itself) is a temporary object, and you can't take addresses of those with &.

It would make more sense to ask why we don't do return this;.

The answer is: forming a pointer requires &, but forming a reference doesn't. Compare:

int x = 42;
int *ptr = &x;
int &ref =  x;

So, similarly:

int *f1() return {return &x;}
int &f1() return {return  x;}
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