I'm pretty new to iOS dev and I have an issue with UITableViewCell. I guess it is related to dequeuing reusable cell. I added an UIImageView to my custom table view cell and also added a tap gesture to make like/unlike function (image changes from an empty heart(unlike) to a filled heart(like) as tapped and reverse). The problem is when I scroll down, some of the cells are automatically tapped. I found out why this is happening, but still don't know how to fix it appropriately. Below are my codes,
ViewController
import UIKit
struct CellData {
var title: String
var done: Bool
}
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var models = [CellData]()
private let tableView: UITableView = {
let table = UITableView()
table.register(TableViewCell.self, forCellReuseIdentifier: TableViewCell.identifier)
return table
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(tableView)
tableView.frame = view.bounds
tableView.delegate = self
tableView.dataSource = self
configure()
}
private func configure() {
self.models = Array(0...50).compactMap({
CellData(title: "\($0)", done: false)
})
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return models.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let model = models[indexPath.row]
guard let cell = tableView.dequeueReusableCell(withIdentifier: TableViewCell.identifier, for: indexPath) as? TableViewCell else {
return UITableViewCell()
}
cell.textLabel?.text = model.title
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
tableView.reloadData()
}
}
TableViewCell
import UIKit
class TableViewCell: UITableViewCell {
let mainVC = ViewController()
static let identifier = "TableViewCell"
let likeImage: UIImageView = {
let imageView = UIImageView()
imageView.image = UIImage(systemName: "heart")
imageView.tintColor = .darkGray
imageView.isUserInteractionEnabled = true
imageView.translatesAutoresizingMaskIntoConstraints = false
return imageView
}()
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
contentView.addSubview(likeImage)
layout()
//Tap Gesture Recognizer 실행하기
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(didTapImageView(_:)))
likeImage.addGestureRecognizer(tapGestureRecognizer)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
}
override func prepareForReuse() {
super.prepareForReuse()
}
private func layout() {
likeImage.widthAnchor.constraint(equalToConstant: 30).isActive = true
likeImage.heightAnchor.constraint(equalToConstant: 30).isActive = true
likeImage.centerYAnchor.constraint(equalTo: contentView.centerYAnchor).isActive = true
likeImage.trailingAnchor.constraint(equalTo: contentView.trailingAnchor, constant: -20).isActive = true
}
@objc func didTapImageView(_ sender: UITapGestureRecognizer) {
if likeImage.image == UIImage(systemName: "heart.fill"){
likeImage.image = UIImage(systemName: "heart")
likeImage.tintColor = .darkGray
} else {
likeImage.image = UIImage(systemName: "heart.fill")
likeImage.tintColor = .systemRed
}
}
}
This gif shows how it works now. enter image description here
I've tried to use "done" property in CellData structure to capture the status of the uiimageview but failed (didn't know how to use that in the correct way). I would be so happy if anyone can help this!
CodePudding user response:
You've already figured out that the problem is cell reuse.
When you dequeue a cell to be shown, you are already setting the cell label's text based on your data:
cell.textLabel?.text = model.title
you also need to tell the cell whether to show the empty or filled heart image.
And, when the user taps that image, your cell needs to tell the controller to update the .done
property of your data model.
That can be done with either a protocol/delegate pattern or, more commonly (particularly with Swift), using a closure.
Here's a quick modification of the code you posted... the comments should give you a good idea of what's going on:
struct CellData {
var title: String
var done: Bool
}
class ShinViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var models = [CellData]()
private let tableView: UITableView = {
let table = UITableView()
table.register(ShinTableViewCell.self, forCellReuseIdentifier: ShinTableViewCell.identifier)
return table
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(tableView)
tableView.frame = view.bounds
tableView.delegate = self
tableView.dataSource = self
configure()
}
private func configure() {
self.models = Array(0...50).compactMap({
CellData(title: "\($0)", done: false)
})
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return models.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: ShinTableViewCell.identifier, for: indexPath) as! ShinTableViewCell
let model = models[indexPath.row]
cell.myLabel.text = model.title
// set the "heart" to true/false
cell.isLiked = model.done
// closure
cell.callback = { [weak self] theCell, isLiked in
guard let self = self,
let pth = self.tableView.indexPath(for: theCell)
else { return }
// update our data
self.models[pth.row].done = isLiked
}
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
}
}
class ShinTableViewCell: UITableViewCell {
// we'll use this closure to communicate with the controller
var callback: ((UITableViewCell, Bool) -> ())?
static let identifier = "TableViewCell"
let likeImageView: UIImageView = {
let imageView = UIImageView()
imageView.image = UIImage(systemName: "heart")
imageView.tintColor = .darkGray
imageView.isUserInteractionEnabled = true
imageView.translatesAutoresizingMaskIntoConstraints = false
return imageView
}()
let myLabel: UILabel = {
let v = UILabel()
v.translatesAutoresizingMaskIntoConstraints = false
return v
}()
// we'll load the heart images once in init
// instead of loading them every time they change
var likeIMG: UIImage!
var unlikeIMG: UIImage!
var isLiked: Bool = false {
didSet {
// update the image in the image view
likeImageView.image = isLiked ? likeIMG : unlikeIMG
// update the tint
likeImageView.tintColor = isLiked ? .systemRed : .darkGray
}
}
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
// make sure we load the heart images
guard let img1 = UIImage(systemName: "heart"),
let img2 = UIImage(systemName: "heart.fill")
else {
fatalError("Could not load the heart images!!!")
}
unlikeIMG = img1
likeIMG = img2
// add label and image view
contentView.addSubview(myLabel)
contentView.addSubview(likeImageView)
layout()
//Tap Gesture Recognizer 실행하기
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(didTapImageView(_:)))
likeImageView.addGestureRecognizer(tapGestureRecognizer)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
}
override func prepareForReuse() {
super.prepareForReuse()
}
private func layout() {
// let's use the "built-in" margins guide
let g = contentView.layoutMarginsGuide
// image view bottom constraint
let bottomConstraint = likeImageView.bottomAnchor.constraint(equalTo: g.bottomAnchor)
// this will avoid auto-layout complaints
bottomConstraint.priority = .required - 1
NSLayoutConstraint.activate([
// constrain label leading
myLabel.leadingAnchor.constraint(equalTo: g.leadingAnchor),
// center the label vertically
myLabel.centerYAnchor.constraint(equalTo: g.centerYAnchor),
// constrain image view trailing
likeImageView.trailingAnchor.constraint(equalTo: g.trailingAnchor),
// constrain image view to 30 x 30
likeImageView.widthAnchor.constraint(equalToConstant: 30),
likeImageView.heightAnchor.constraint(equalTo: likeImageView.widthAnchor),
// constrain image view top
likeImageView.topAnchor.constraint(equalTo: g.topAnchor),
// activate image view bottom constraint
bottomConstraint,
])
}
@objc func didTapImageView(_ sender: UITapGestureRecognizer) {
// toggle isLiked (true/false)
isLiked.toggle()
// inform the controller, so it can update the data
callback?(self, isLiked)
}
}