Started working for the first time really with headers and am running into a problem. I created a cpp file with a corresponding hpp file that i include in my main and also again in the cpp file now I get the following error:
[build] FAILED: test.exe
[build] cmd.exe /C "cd . && C:\msys64\mingw64\bin\x86_64-w64-mingw32-g .exe -g CMakeFiles/test.dir/Main.cpp.obj CMakeFiles/test.dir/random.cpp.obj -o test.exe -Wl,--out-implib,libtest.dll.a -Wl,--major-image-version,0,--minor-image-version,0 -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 && cd ."
[build] C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: CMakeFiles/test.dir/Main.cpp.obj:C:/Users/marks/Master_Project/mark-msc/Main.cpp:10: undefined reference to `cel::inputcells(std::vector<std::vector<cel::Bacteria, std::allocator<cel::Bacteria> >, std::allocator<std::vector<cel::Bacteria, std::allocator<cel::Bacteria> > > >&, int, int, int, int, int)'
[build] C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: CMakeFiles/test.dir/Main.cpp.obj: in function `main':
[build] C:/Users/marks/Master_Project/mark-msc/Main.cpp:25: undefined reference to `std::bitset<25> cel::random_bitset<25>(double)'
[build] C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: C:/Users/marks/Master_Project/mark-msc/Main.cpp:27: undefined reference to `cel::RotateParticles(std::vector<std::vector<cel::Bacteria, std::allocator<cel::Bacteria> >, std::allocator<std::vector<cel::Bacteria, std::allocator<cel::Bacteria> > > >&, int, int, std::bitset<25ull>)'
[build] collect2.exe: error: ld returned 1 exit status
[build] ninja: build stopped: subcommand failed.
[build] Build finished with exit code 1
Bascially it shows that there are undefined references to all the functions present in my CellLayer.cpp and hpp file. These look as followed:
CellLayer.cpp:
#include "random.hpp"
#include "CellLayer.hpp"
void cel::inputcells (std::vector<std::vector<Bacteria>> &CellGrid, int NrPfree, int NrP1, int NrP2, int NrP3, int N)
{
for (int i = 0; i < NrPfree; i)
{
int randomnumber1 = rnd::uni_int(0, N);
int randomnumber2 = rnd::uni_int(0, N);
CellGrid[randomnumber1][randomnumber2].alive = true;
}
for (int j = 0; j < NrP1; )
{
int randomnumber1 = rnd::uni_int(0, N);
int randomnumber2 = rnd::uni_int(0, N);
if (!CellGrid[randomnumber1][randomnumber2].alive)
{
CellGrid[randomnumber1][randomnumber2].alive = true;
std::bitset<3> P1 (std::string("001")) ;
CellGrid[randomnumber1][randomnumber2].plasmid = P1;
j;
}
}
for (int p = 0; p < NrP2; )
{
int randomnumber1 = rnd::uni_int(0, N);
int randomnumber2 = rnd::uni_int(0, N);
if (!CellGrid[randomnumber1][randomnumber2].alive)
{
CellGrid[randomnumber1][randomnumber2].alive = true;
std::bitset<3> P2 (std::string("010"));
CellGrid[randomnumber1][randomnumber2].plasmid = P2;
p;
}
}
for (int l = 0; l < NrP3; )
{
int randomnumber1 = rnd::uni_int(0, N);
int randomnumber2 = rnd::uni_int(0, N);
if (!CellGrid[randomnumber1][randomnumber2].alive)
{
CellGrid[randomnumber1][randomnumber2].alive = true;
std::bitset<3> P3 (std::string("100"));
CellGrid[randomnumber1][randomnumber2].plasmid = P3;
l;
}
}
}
std::bitset<25> cel::random_bitset(double p = 0.5) {
std::bitset<25> bits;
std::random_device rd;
std::mt19937 gen(rd());
std::bernoulli_distribution d(p);
for( int n = 0; n < size; n) {
bits[n] = d(gen);
}
return bits;
}
// Function to rotate and shift the margolus neighbourhood
void cel::RotateParticles(std::vector<std::vector<Bacteria>> &Cellgrid, int t, int N, std::bitset<25> bitseq)
{
//offset for even and uneven timesteps
int offset = t % 2;
//for looping through bitseq
int count = 0;
for(int i0 = offset; i0 < N; i0 = 2)
{
const int i1 = (i0 1) % N;
for(int j0 = offset; j0 < N; j0 = 2)
{
const int j1 = (j0 1) % N;;
if(bitseq[count])
{
// rotating clockwise
Bacteria tmp = Cellgrid[i0][j0];
Cellgrid[i0][j0] = Cellgrid[i0][j1];
Cellgrid[i0][j1] = Cellgrid[i1][j1];
Cellgrid[i1][j1] = Cellgrid[i1][j0];
Cellgrid[i1][j0] = tmp;
count;
}
else
{
//rotating counterclockwise
Bacteria tmp = Cellgrid[i0][j0];
Cellgrid[i0][j0] = Cellgrid[i1][j0];
Cellgrid[i1][j0] = Cellgrid[i1][j1];
Cellgrid[i1][j1] = Cellgrid[i0][j1];
Cellgrid[i0][j1] = tmp;
count;
}
}
}
}
//not finished
void cel::Die (std::vector<std::vector<Bacteria>> &Cellgrid, std::vector<std::vector<std::vector<int>>> &system, std::vector<double> DchanceFree, std::vector<double> DchanceBear, std::pair<int, int>)
{
std::vector<int> AntiB = {0, 1, 2};
std::shuffle(std::begin(AntiB), std::end(AntiB), rnd::rn);
}
and the hpp file:
#ifndef CellLayer_hpp
#define CellLayer_hpp
#include <vector>
#include <iosfwd>
#include <string>
#include <memory>
#include <bits/stdc .h>
namespace cel
{
class Bacteria {public: std::bitset<3> plasmid; bool alive; };
void inputcells (std::vector<std::vector<Bacteria>> &CellGrid, int NrPfree, int NrP1, int NrP2, int NrP3, int N);
std::bitset<25> random_bitset(double p = 0.5);
void RotateParticles(std::vector<std::vector<Bacteria>> &Cellgrid, int t, int N, std::bitset<25> bitseq);
void Die (std::vector<std::vector<Bacteria>> &Cellgrid, std::vector<std::vector<std::vector<int>>> &system, std::vector<double> DchanceFree, std::vector<double> DchanceBear, std::pair<int, int>);
}
#endif
Then in my main I have this:
#include "random.hpp"
#include "CellLayer.hpp"
int main()
{
const int N = 10;
const int T = 5;
std::vector<std::vector<cel::Bacteria>> gridab(N, std::vector<cel::Bacteria>(N));
cel::inputcells(gridab, 1, 1, 1, 1, N);
for (int j = 0; j < N; j)
{
std::cout << "\n";
for (int i = 0; i < N; i)
{
std::cout << gridab[j][i].alive << " ";
}
}
std::cout << "\n";
for (int t = 0; t < T; t)
{
std::bitset<25> bitseq;
bitseq = cel::random_bitset( 0.5);
cel::RotateParticles(gridab, t, N, bitseq);
for (int j = 0; j < N; j)
{
std::cout << "\n";
for (int i = 0; i < N; i)
{
std::cout << gridab[j][i].alive << " ";
}
}
std::cout << "\n";
}
return 0;
}
I truely have no idea why it's not working, as you can see I also have a random.hpp (& cpp) file which seem to be included just fine. If anyone has any insightes as to what may cause this problem that would be great.
CodePudding user response:
The problem is that you've declared RotateParticles
inside namespace cel
while you're defining it inside global namespace instead of cel
namespace.
To solve this you need to be in the scope of the namespace cel
which you can do by qualifying it with cel::
as shown below:
CellLayer.cpp
//---vvv-------------------------------------------added cel:: here
void cel::RotateParticles(std::vector<std::vector<Bacteria>> &Cellgrid, int t, int N, std::bitset<25> bitseq)
{
//other code as before
}
Similarly for other functions like inputcells
, random_bitset
etc.