I have a problem with the javascript function drawImage(). It needs the page to reload to work. My code:
<canvas id="canva" width="350px" height="350px" style="opacity: 1;"></canvas>
<script>
var monImage = new Image();
monImage.src = "https://glacka-industrie.com/Logo-glacka-industrie/logo-basique.png";
monImage.onload = action();
function action() {
var canvas = document.getElementById("canva");
var context = canvas.getContext('2d');
context.drawImage(monImage,20,20,canvas.clientWidth-40,canvas.clientHeight-40);
var imageData = context.getImageData(0, 0, canvas.width, canvas.height);
context.putImageData(imageData, 0, 0);
}
</script>```
I tried waiting for the image to load but that didn't work either.
CodePudding user response:
Try monImage.onload = action
instead of monImage.onload = action()