I'm currently working on a project including Socket.io and building a chat application. I would like to send a message from the input after clicking the send button, which will display the message and also display a random dice number after pressing the other button.
So the problem with this code so far, is that when I pressed the button that should generate a random number just comes up blank.
I would be happy for any tip i can get to solve this!
index.html
<div id="messages"></div>
<form id="send-container">
<input type="text" id="inputMessage" placeholder="Aa">
<button type="submit" id="send">Skicka meddelande</button>
<button id="roll">Kasta tärningen</button>
</form>
main.js
const socket = io();
const messageForm = document.getElementById('send-container');
const messageContainer = document.getElementById('messages')
const inputMessage = document.getElementById('inputMessage');
const rollDice = document.getElementById('roll');
const userName = prompt('Vänligen skriv ditt användarnamn.')
showMessages('Välkommen! Du är nu ansluten till chatten!')
socket.emit('new-connection', userName)
socket.on('message', data => {
showMessages(`${data.userName}: ${data.message}`);
});
socket.on('throw-dice', data => {
showMessages(`${data.userName}: ${data.throw-dice}`);
});
socket.on('connected', userName => {
showMessages(`${userName} har anslutit till chatten`);
});
socket.on('disconnected', userName => {
showMessages(`${userName} har lämnat chatten`);
});
messageForm.addEventListener('submit', e => {
e.preventDefault();
const message = inputMessage.value;
showMessages(`Du: ${message}`)
socket.emit('send-message', message)
inputMessage.value = '';
})
rollDice.addEventListener('click', () => {
const randomNumber = "Du kastade tärningen och fick värdet: " Math.floor(Math.random() * 6) 1;
socket.emit('throw-dice', randomNumber);
}, false)
function showMessages(message, randomNumber) {
const diceElement = document.createElement('div')
const messageElement = document.createElement('div')
diceElement.innerText = randomNumber
messageElement.innerText = message
messageContainer.append(messageElement, diceElement);
}
server.js
const express = require("express");
const path = require('path');
const app = express();
const http = require('http');
const server = http.createServer(app);
const io = require('socket.io')(server);
const port = 3000;
const user = {}
app.use(express.static(path.join(__dirname '/public')));
io.on('connection', (socket) => {
console.log(`User with id ${socket.id} joined to the chat!`);
socket.on('new-connection', userName => {
user[socket.id] = userName
socket.broadcast.emit('connected', userName)
})
socket.on('send-message', message => {
socket.broadcast.emit('message', {
message: message,
userName: user[socket.id]
})
});
socket.on('throw-dice', randomNumber => {
socket.broadcast.emit('randomNumber', {
message: randomNumber,
userName: user[socket.id]
})
});
socket.on('disconnect', () => {
socket.broadcast.emit('disconnected', user[socket.id])
delete user[socket.id]
console.log(`User with id ${socket.id} left the chat!`);
});
});
server.listen(port, () => {
console.log(`Socket.IO server running at http://localhost:${port}/`);
});
CodePudding user response:
You emit your broadcast with "randomNumber" event id (from the server), while expecting to receive a "throw-dice" event (on the client, main.js). Change one of these to match the other and I believe it should work fine