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Unity Pixel Art Menu

Time:06-03

As a beginner on Unity, I'm looking for a solution to a rather annoying problem. I've been through a lot of videos and articles, but I still can't solve it.

On a blank Scene, in a Canvas containing a Panel and an Image. I'm trying to display this image correctly. It is a pixel art image.

The problem is that it remains blurred and badly arranged according to the resolutions.

I try to find a way to display it correctly while keeping its pixel art aspect.

(I looked at the pixel perfect cameras, the stretch settings and others, I set the sprite parameters to Point and No compression and others. But nothing works).

I don't know how to propose different types of zoom according to the resolution and that the image doesn't blur

If someone has a little time, and can make me a scene just with his camera, and therefore the canvas, panel and image, with good setting so that I can understand my error. It would be a great help for me !

Thanks for reading !

enter image description here

CodePudding user response:

Hop, I found the solution thanks to this threed :

Official - Pixel Perfect Preview Package

By looking correctly at the settings apply. It came from the resizing of the Canvas and the management of the Camera.

Thanks for your messages !

And thanks to the author of the threed : rustum !

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