Say I have a library function int foo( const T& )
that can operate with some specific containers as argument:
std::vector<A> c1;
std::list<B>() c2;
auto a1 = foo(c1); // ok
auto a2 = foo(c2); // ok too
std::map<int, float> c3;
auto a3 = foo( c3 ); // this must fail
First, I wrote a traits class defining the allowed containers:
template <typename T> struct IsContainer : std::false_type { };
template <typename T,std::size_t N> struct IsContainer<std::array<T,N>> : std::true_type { };
template <typename... Ts> struct IsContainer<std::vector<Ts...>>: std::true_type { };
template <typename... Ts> struct IsContainer<std::list<Ts... >>: std::true_type { };
now, "Sfinae" the function:
template<
typename U,
typename std::enable_if<IsContainer<U>::value, U>::type* = nullptr
>
auto foo( const U& data )
{
// ... call some other function
return bar(data);
}
Works fine.
side note: bar()
is actually inside a private namespace and is also called from other code.
On the contrary, foo()
is part of the API.
But now I want to change the behavior depending on the types inside the container
i.e. inside foo()
:
call
bar1(data)
if argument isstd::vector<A>
orstd::list<A>
andcall
bar2(data)
if argument isstd::vector<B>
orstd::list<B>
So I have this:
struct A {}; // dummy here, but concrete type in my case
struct B {};
template<
typename U,
typename std::enable_if<
( IsContainer<U>::value, U>::type* = nullptr && std::is_same<U::value_type,A> )
>
auto foo( const U& data )
{
// ... call some other function
return bar1(data);
}
template<
typename U,
typename std::enable_if<
( IsContainer<U>::value, U>::type* = nullptr && std::is_same<U::value_type,B> )
>
auto foo( const U& data )
{
// ... call some other function
return bar2(data);
}
With bar1()
and bar2()
(dummy) defined as:
template<typename T>
int bar1( const T& t )
{
return 42;
}
template<typename T>
int bar2( const T& t )
{
return 43;
}
This works fine, as demonstrated here
Now my real problem: the types A and B are actually templated by some underlying type:
template<typename T>
struct A
{
T data;
}
template<typename T>
struct B
{
T data;
}
And I want to be able to build this:
int main()
{
std::vector<A<int>> a;
std::list<B<float>> b;
std::cout << foo(a) << '\n'; // print 42
std::cout << foo(b) << '\n'; // print 43
}
My problem is: I don't know how to "extract" the contained type: I tried this:
template<
typename U,
typename F,
typename std::enable_if<
( IsContainer<U>::value && std::is_same<typename U::value_type,A<F>>::value ),U
>::type* = nullptr
>
auto foo( const U& data )
{
return bar1(data);
}
template<
typename U,
typename F,
typename std::enable_if<
( IsContainer<U>::value && std::is_same<typename U::value_type,B<F>>::value ), U
>::type* = nullptr
>
auto foo( const U& data )
{
return bar2(data);
}
But this fails to build:
template argument deduction/substitution failed:
main.cpp:63:21: note: couldn't deduce template parameter 'F'
(see live here )
Q: How can I make this work?
Side note: please only C 14 (or 17) if possible, I would rather avoid C 20 at present.
CodePudding user response:
You can define traits for isA
/isB
:
template <typename T> struct IsA : std::false_type { };
template <typename T> struct IsA<A<T>> : std::true_type { };
template <typename T> struct IsB : std::false_type { };
template <typename T> struct IsB<B<T>> : std::true_type { };
and SFINAE based on those traits.
Alternative might be tag dispatching:
template<typename T> int bar1( const T& t ) { return 42; }
template<typename T> int bar2( const T& t ) { return 43; }
template <typename T> struct Tag{};
template<typename T, typename U>
int bar(const T& t, Tag<A<T>>) { return bar1(t); }
template<typename T, typename U>
int bar(const T& t, Tag<B<U>>) { return bar2(t); }
template<
typename T,
typename std::enable_if<IsContainer<T>::value>::type* = nullptr
>
auto foo( const U& data ) -> decltype(bar(data, Tag<typename T::value_type>{}))
{
// ... call some other function
return bar(data, Tag<typename T::value_type>{});
}
CodePudding user response:
There is a simple solution: define a trait IsA
in exactly the same way you defined IsContainer
:
template<class> struct IsA : std::false_type {};
template<class T> struct IsA<A<T>> : std::true_type {};
and then write
IsContainer<U>::value && IsA<typename U::value_type>::value
Depending on your exact use case, you might even not need the first trait, because for U = std::map<...>
, IsA<typename U::value_type>::value
will be false
anyway.