Webgl is quite a long time, due to the more complex penetration rate is not high, third-party plug-ins is not simple so I think in webgl learning to develop a goofy webgl plug-in (HWebgl) a feature a plugin to use, easy and lightweight alone, of course if it is a long development down then will together,
Welcome to advice, classmates, a great god can also to guide instruction,
The first function webgl panorama
The current state of the first function optimization...
https://git.oschina.net/Mabel/hwebgl (need can help on the git star, thank you!! )
CodePudding user response:
Last night was optimized at two o 'clock: support mobile, improving precision of texture and anti-aliasingCodePudding user response:
1 function optimization: increase set distance function can be used for roller or mobile multipoint zoom hwebgl. SetAngle (50.0)2 code optimization: modify the code structure makes it easier to expand.
CodePudding user response:
The 2017-4-16 increase map loaded event (case)The 2017-4-17 change map load decrease HTML code, to prepare for subsequent extension
The 2017-4-18 add gulp modify the overall project structure make plug-in build automation
The 2017-4-20 add set x axis Angle function: hwebgl SetXAngle (45.0)
CodePudding user response:
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CodePudding user response:
In the 2017-4-21 second function development...The 2017-4-21 late second function based version online... (very basic)
Demo address
The center, http://www.bciworld.cn/hwebgl/sample/obj-view.html (model, so drag a bit awkward)
CodePudding user response:
I also do this effort, vizi is actually a good frameworkCodePudding user response:
Share is a virtue!!!!!!CodePudding user response:
Is in good condition; Lz, encapsulationCodePudding user response:
Babylon, know about the