I wrote this code to initialize an editor, but my code behaves differently in Firefox browser.
This is part of my code:
window.hexbit.widget = {
.
.
.
initEditorOn: function (editorId, mediaButtons = false) {
// check id is real
if (!document.getElementById(editorId) ||
editorId.endsWith('__i__')) {
return;
}
// The user has disabled TinyMCE.
if (typeof window.tinyMCE === 'undefined') {
wp.editor.initialize(editorId, {
quicktags: true
});
return;
}
if (window.tinyMCE.get(editorId) !== null) {
console.log('window.tinyMCE.get(editorId) !== null', window.tinyMCE.get(editorId))
// reinitialize editor
window.tinyMCE.get(editorId).on('remove', function () {
console.log('removed');
window.setTimeout(function () {
window.hexbit.widget.initEditorOn(editorId, mediaButtons);
}, 50);
});
wp.editor.remove(editorId);
return
}
//init tinyMCE
window.wp.editor.initialize(editorId, {
mediaButtons: mediaButtons,
tinymce: {
forced_root_block: false,
remove_linebreaks: false,
remove_trailing_brs: false,
verify_html: false,
mode: 'html',
textarea_rows: 4,
entity_encoding: "raw",
init_instance_callback: function (editor) {
editor.getBody().style.backgroundColor = "#F4FFFF";
// rebuild editor if iframe destroyed
jQuery(editor.getWin()).on('unload', function () {
console.log('#########HERE############ ')
window.hexbit.widget.initEditorOn(editorId, mediaButtons);
});
},
setup: function (editor) {
// important to save in live edit
editor.on('keyup execcommand paste', window.tinyMCE.util.Delay.debounce(function (e) {
window.tinyMCE.triggerSave();
}, 1000));
editor.on('keyup execcommand paste', window.tinyMCE.util.Delay.debounce(function (e) {
$('body #' editorId).trigger('change');
}, 3000));
},
});
},
.
.
.
}
The problem is: Although this code works well in Chrome, but in Firefox when this jQuery(editor.getWin()).on('unload', function () {}
callback called,my debug log console.log('#########HERE############ ')
prints out as expected, but this line window.hexbit.widget.initEditorOn(editorId, mediaButtons);
is not called!
I could't find a reason for this bug, please explain if anyone knows.
Thanks...
CodePudding user response:
I fixed this with differing by using setTimeOut
with a delay of 0,also underscore js has a function _.defer(function, *arguments) Defers invoking the function until the current call stack has cleared, similar to using setTimeout with a delay of 0.
it's useful for performing expensive jobs or HTML rendering in chunks without blocking the UI thread from updating.