[...]
// jump
float verticleMove = joyStick.Vertical;
if (verticleMove >= .1f && isGrounded)
{
body.AddForce(new Vector2(0, 10), ForceMode2D.Impulse);
FindObjectOfType<AudioManager>().Play("Jump");
isGrounded = false;
}
}
void OnCollisionEnter2D(Collision2D collision)
{
if (collision.collider.CompareTag("Enemy"))
{
TakeDamage(50);
}
if (collision.collider.CompareTag("Ground"))
{
isGrounded = true;
}
}
If I jump and land on ground, and after that if I dont use jump, e.g if I'm falling off the platform I can use that jump. Why does it get stacked? I want to use my jump only when Im touching the ground. I have attached the screen shot of the code for jumping as well.
CodePudding user response:
Once you enable your jumping with isGrounded = true;
, you can use it once again. If you want to disable for example when you are falling off the platform, I would try:
void OnCollisionExit2D(Collision other)
{
if (collision.collider.CompareTag("Ground"))
{
isGrounded = false;
}
}
So that the jumping also gets disabled when you are not touching the ground, but not only for the case when you have jumped but for any other.