I'm trying to create pulse animation rectangular shape I have code:
func createPulse() {
for _ in 0...3 {
let circularPath = UIBezierPath(arcCenter: .zero, radius: view.bounds.size.height/2, startAngle: 0, endAngle: 2 * .pi, clockwise: true)
let pulseLayer = CAShapeLayer()
pulseLayer.path = circularPath.cgPath
pulseLayer.lineWidth = 2
pulseLayer.fillColor = UIColor.clear.cgColor
pulseLayer.lineCap = CAShapeLayerLineCap.round
pulseLayer.position = CGPoint(x: binauralBackView.frame.size.width/2, y: binauralBackView.frame.size.height/2)
pulseLayer.cornerRadius = binauralBackView.frame.width/2
binauralBackView.layer.insertSublayer(pulseLayer, at: 0)
pulseLayers.append(pulseLayer)
}
DispatchQueue.main.asyncAfter(deadline: .now() 0.1) {
self.animatePulse(index: 0)
DispatchQueue.main.asyncAfter(deadline: .now() 0.3) {
self.animatePulse(index: 1)
DispatchQueue.main.asyncAfter(deadline: .now() 0.5) {
self.animatePulse(index: 2)
}
}
}
}
func animatePulse(index: Int) {
pulseLayers[index].strokeColor = #colorLiteral(red: 0.7215686275, green: 0.5137254902, blue: 0.7647058824, alpha: 1).cgColor
let scaleAnimation = CABasicAnimation(keyPath: "transform.scale")
scaleAnimation.duration = 2
scaleAnimation.fromValue = 0.0
scaleAnimation.toValue = 0.9
scaleAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeOut)
scaleAnimation.repeatCount = .greatestFiniteMagnitude
pulseLayers[index].add(scaleAnimation, forKey: "scale")
let opacityAnimation = CABasicAnimation(keyPath: #keyPath(CALayer.opacity))
opacityAnimation.duration = 2
opacityAnimation.fromValue = 0.9
opacityAnimation.toValue = 0.0
opacityAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeOut)
opacityAnimation.repeatCount = .greatestFiniteMagnitude
pulseLayers[index].add(opacityAnimation, forKey: "opacity")
}
and have result
Note: You can add CABasicAnimation
for opacity too in animationGroup
if this solution works for you.
extension UIView {
/// animate the border width
func animateBorderWidth(toValue: CGFloat, duration: Double) -> CABasicAnimation {
let widthAnimation = CABasicAnimation(keyPath: "borderWidth")
widthAnimation.fromValue = layer.borderWidth
widthAnimation.toValue = toValue
widthAnimation.duration = duration
return widthAnimation
}
/// animate the scale
func animateScale(toValue: CGFloat, duration: Double) -> CABasicAnimation {
let scaleAnimation = CABasicAnimation(keyPath: "transform.scale")
scaleAnimation.fromValue = 1.0
scaleAnimation.toValue = toValue
scaleAnimation.duration = duration
scaleAnimation.repeatCount = .infinity
scaleAnimation.isRemovedOnCompletion = false
scaleAnimation.timingFunction = CAMediaTimingFunction(name: .easeOut)
return scaleAnimation
}
func pulsate(animationDuration: CGFloat) {
var animationGroup = CAAnimationGroup()
animationGroup = CAAnimationGroup()
animationGroup.duration = animationDuration
animationGroup.repeatCount = Float.infinity
let newLayer = CALayer()
newLayer.bounds = CGRect(x: 0, y: 0, width: self.frame.width, height: self.frame.height)
newLayer.cornerRadius = self.frame.width/2
newLayer.position = CGPoint(x: self.frame.width/2, y: self.frame.height/2)
newLayer.cornerRadius = self.frame.width/2
animationGroup.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.default)
animationGroup.animations = [animateScale(toValue: 6.0, duration: 2.0),
animateBorderWidth(toValue: 1.2, duration: animationDuration)]
newLayer.add(animationGroup, forKey: "pulse")
self.layer.cornerRadius = self.frame.width/2
self.layer.insertSublayer(newLayer, at: 0)
}
}
Usage:
class ViewController: UIViewController {
@IBOutlet weak var pulseView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
pulseView.pulsate(animationDuration: 1.0)
}
}