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What is the suitable for the unity game development architecture

Time:09-21

The original poster is a small white, write code basically classes and call each other too much, write up is a mess, before learning the MVC, but see online say MVC is suitable for the UI, not suitable for game development, and then I learned a few lessons, learned a multiple Manager through the GameManager management architecture, but feel that don't fit, because life cycle controlled by GameManger, but it is really very trouble, a lot of function to bottom now write again, then encapsulate a lot of good multilayer finally on the GameManger call orz in addition, I also feel learn to don't know much about it, I want to ask you what architecture is generally used?

CodePudding user response:

Overview of [Unity3D game framework _Java_XM XiaoMu - CSDN blog] (https://blog.csdn.net/yye4520/article/details/82848907)
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