This is the code, did not involve encoding things ah
Public static void Base64ToFile (string source, the string filename, string filepath)
{
Try
{
Byte [] bytes=the Convert. FromBase64String (source);
Using (var fs=new FileStream (filepath + filename, FileMode. Create, FileAccess. Write))
{
Fs. Write (bytes, 0, bytes. Length);
Fs. Flush ();
}
}
The catch (Exception e)
{
}
}
CodePudding user response:
Using original Ue32 binary editor to open the mp3 files and you generate mp3 files, compare the files, a preliminary estimate is 0 a 0 d conversion issues, will write two carriage returns some method,CodePudding user response:
Using original Ue32 binary editor to open the mp3 files and you generate mp3 files, compare the files, a preliminary estimate is 0 a 0 d conversion issues, will write two carriage returns some method,CodePudding user response:
Using original Ue32 binary editor to open the mp3 files and you generate mp3 files, compare the files, a preliminary estimate is 0 a 0 d conversion issues,CodePudding user response:
You may have problem when I read the file