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Cannot call non-static function on a class object in a vector

Time:11-17

I'm bulding my own Neural Network with my own Matrix class.

I'm trying to use the swishMatrix() function on a Matrix2D class object, before adding it to a vector<Matrix2D> variable. But I get this error and I have no idea why. -> no matching function for call to 'std::vector<Matrix2D>::push_back(int)'|

When I use the swishMatrix() on a normal Matrix2D object it works fine.

Here's the Matrix2D class

class Matrix2D{
    public:
        int rows;
        int columns;
        vector<vector<float> > matrix;
        Matrix2D() = default;
        Matrix2D(int x, int y){
            rows = x;
            columns = y;
            for (int i = 0; i < rows; i  ) {
                vector<float> v1;
                for (int j = 0; j < columns; j  ) {
                    v1.push_back(0);
                }
                matrix.push_back(v1);
            }
        }
        swishMatrix(){            
            for (int i = 0; i < rows; i  ) {
                for (int j = 0; j < columns; j  ) {
                    matrix[i][j] = matrix[i][j] * sigmoid(matrix[i][j]);
                }
            }            
        }        
        //Here there's a lot of static functions for matrix operations
};

Here's the Neural Network class

class NeuralNewtork{
    public:
       
        //A lot more declaration here but not important
        Matrix2D first_hidden_weights;

        Matrix2D input_nodes;

        vector<Matrix2D> hidden_weights;      

        vector<Matrix2D> hidden_biases; 

        vector<Matrix2D> activated_hidden_nodes;       

        NeuralNewtork(int input_nodes, int hidden_layers, int hidden_nodes, int action_nodes){
            first_hidden_weights = Matrix2D(numberof_hidden_nodes, numberof_input_nodes);
            first_hidden_weights.randomizeMatrix();            

            hidden_weights.reserve(numberof_hidden_layers-1);
            for (int i=0; i<numberof_hidden_layers-1; i  ){
                hidden_weights.push_back(Matrix2D(numberof_hidden_nodes, numberof_hidden_nodes));
                hidden_weights.back().randomizeMatrix();
            }           

            hidden_biases.reserve(numberof_hidden_layers);
            for (int i=0; i<numberof_hidden_layers; i  ){
                hidden_biases.push_back(Matrix2D(numberof_hidden_nodes, 1));
                hidden_biases.back().randomizeMatrix();
            }     
            //There are more declerations here but they aren't important for this problem   
        }

        feedForward(Matrix2D input){
            input_nodes = input;

        
            for(int i = 0; i < numberof_hidden_layers 1; i  ){
                if(i==0){                    
                    activated_hidden_nodes.push_back(Matrix2D::matrixAddition(Matrix2D::matrixMultiplication(first_hidden_weights, input_nodes), hidden_biases[0]).swishMatrix());
                    //This is the line where I get the error
                    //no matching function for call to 'std::vector<Matrix2D>::push_back(int)'|
                    
                }
                if(i!=0 && i!=numberof_hidden_layers){
                    activated_hidden_nodes.push_back(Matrix2D::matrixAddition(Matrix2D::matrixMultiplication(hidden_weights[i-1], activated_hidden_nodes[i-1]), hidden_biases[i]).swishMatrix());  
                    //This is also a line where I get the error
                    //no matching function for call to 'std::vector<Matrix2D>::push_back(int)'|
                }
                if(i==numberof_hidden_layers){
                    //Not important
                }
            }
        }

I might have missed some part of the code, it was hard to keep short, but all the needed variables are correctly assigned.

CodePudding user response:

The trivial fix is to make swishMatrix return the matrix object again:

Matrix2D& swishMatrix(){            
    for (int i = 0; i < rows; i  ) {
         for (int j = 0; j < columns; j  ) {
              matrix[i][j] = matrix[i][j] * sigmoid(matrix[i][j]);
         }
    }     
    return *this;       
}  

Never ever write code again without explicit return types on your methods.

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