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Unity object collision jitter problem

Time:09-23

Bowling game sometimes bowling pins fall after collision and bowling bowling pins touch another bowling pins fall (no) can lead to no fallen bowling bottle shaking ~ even if 2 ball bottle is not in contact will also continue to wobble

CodePudding user response:

~ have a great god answer

CodePudding user response:

reference
modify the Interpolate property of rigid body to Extrapolate (heterodyne value)

CodePudding user response:

refer to the second floor stherix response:
reference
modify the Interpolate property of rigid body to Extrapolate (heterodyne value)
still wouldn't stop shaking slightly

CodePudding user response:

refer to the second floor stherix response:
reference
modify the Interpolate property of rigid body to Extrapolate (heterodyne value)

Model the following
The parent object is empty object only add the rigid component
2 child objects as follows





I found that didn't seem to fit body and collision model, collision are as translation a little to one side, and will Transform to change two child objects becomes very nicely, because this does not fit?

CodePudding user response:

reference weixin_40596008 reply: 3/f
Quote: refer to the second floor stherix response:
reference
modify the Interpolate property of rigid body to Extrapolate (heterodyne value)
still wouldn't stop shaking slightly of
joint also can appear a few tries

CodePudding user response:

https://blog.csdn.net/www1501766557/article/details/90755411

CodePudding user response:

reference 6 floor XBodhi. Response:
https://blog.csdn.net/www1501766557/article/details/90755411
won't solve the seen no collision, continuous exposure

CodePudding user response:

Try to modify the rigid body Collision Detection for the Continuous attribute
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