Bowling game sometimes bowling pins fall after collision and bowling bowling pins touch another bowling pins fall (no) can lead to no fallen bowling bottle shaking ~ even if 2 ball bottle is not in contact will also continue to wobble
CodePudding user response:
~ have a great god answer
CodePudding user response:
reference modify the Interpolate property of rigid body to Extrapolate (heterodyne value) CodePudding user response:
refer to the second floor stherix response: reference modify the Interpolate property of rigid body to Extrapolate (heterodyne value) still wouldn't stop shaking slightly CodePudding user response:
refer to the second floor stherix response: reference modify the Interpolate property of rigid body to Extrapolate (heterodyne value) Model the following The parent object is empty object only add the rigid component 2 child objects as follows I found that didn't seem to fit body and collision model, collision are as translation a little to one side, and will Transform to change two child objects becomes very nicely, because this does not fit? CodePudding user response:
reference weixin_40596008 reply: 3/f Quote: refer to the second floor stherix response: reference modify the Interpolate property of rigid body to Extrapolate (heterodyne value) still wouldn't stop shaking slightly of joint also can appear a few tries CodePudding user response:
https://blog.csdn.net/www1501766557/article/details/90755411 CodePudding user response:
reference 6 floor XBodhi. Response: https://blog.csdn.net/www1501766557/article/details/90755411 won't solve the seen no collision, continuous exposure CodePudding user response:
Try to modify the rigid body Collision Detection for the Continuous attribute