I’m making a horror vr game in unity with the ovr player controller and I’m trying to figure out how to make an animation I made in blender play behind me when ever I walk into a certain box trigger.
CodePudding user response:
You could use something along the lines:
[SerializeField] private GameObject player;
[SerializeField] private Animation animation;
private void OnTriggerEnter(Collision other)
{
if (other.gameObject == player)
animation.Play();
}
The player
and animation
fields need to be initialized from the inspector.