In my app, I'm trying to provide an indication that the user's heading is within a reasonable range from zero. The angle resets to zero if it goes beyond 360. So this is what I'm doing:
let angle1 = Angle(degree: 359)
let angle2 = Angle(degree: 2)
angle1.degrees > 358 || angle1.degrees < 2
angle2.degrees > 358 || angle2.degrees < 2
Is there a built in method or better way to test for this? Also, could there be a scenario where the CoreLocation heading is larger than 360 or a negative number?
CodePudding user response:
you could try the following code to achieve what you asked.
var angle = Angle(degrees: 359.0) // Angle(degrees: 2.0)
// between 358 and 360 inclusive or between 0 and \- 2 inclusive
if angle.degrees >= 358 && angle.degrees <= 360 ||
angle.degrees >= 0 && angle.degrees <= 2 ||
angle.degrees >= -2 && angle.degrees <= 0 {
print("Yes, user is heading within a reasonable range from zero")
}
Regarding CoreLocation
course
(heading), according to the docs,
https://developer.apple.com/documentation/corelocation/cllocation/1423832-course
"... A negative value indicates that the course information is invalid..."
CodePudding user response:
could there be a scenario where the CoreLocation heading is larger
I'm not sure, but lots of angle-related math might take your value out of the 0..<360
range. To remedy this, you can add make something like:
extension Angle {
// Return a normalized copy of this angle that's guaranteed to be within 0 ..< 360
var normalized: Angle {
let potentiallyNegativeAngle = degrees.truncatingRemainder(dividingBy: 360.0)
let positiveInRangeAngle = (potentiallyNegativeAngle 360).truncatingRemainder(dividingBy: 360.0)
return Angle(degrees: positiveInRangeAngle) }
}
Is there a built in method or better way to test for this?
No, but it can be pretty fun to write your own. Here's how I would do it:
// It astounds me that these basic operators aren't already built-in
extension Angle {
static func (minuend: Angle, subtrahend: Angle) -> Angle {
Angle(radians: minuend.radians subtrahend.radians)
}
static func - (minuend: Angle, subtrahend: Angle) -> Angle {
Angle(radians: minuend.radians - subtrahend.radians)
}
}
extension Angle {
// There's probably some clever way to do this without branching,
// and purely with modular arithmetic, but I couldn't figure it out
func isWithin(_ delta: Angle, of target: Angle) -> Bool {
return self.normalized > (target - delta).normalized ||
self.normalized < (target delta).normalized
}
func isCloseToZero(delta: Angle = Angle(degrees: 2.0)) -> Bool {
isWithin(delta, of: Angle(degrees: 0))
}
}
Here are some test cases:
print(" -340.0: ", Angle(degrees: -340.0).isCloseToZero()) // False
print(" -358.1: ", Angle(degrees: -358.1).isCloseToZero())
print(" -5.0: ", Angle(degrees: -5.0).isCloseToZero()) // False
print(" -1.9: ", Angle(degrees: -1.9).isCloseToZero())
print(" 0.0: ", Angle(degrees: 0.0).isCloseToZero())
print(" 1.9: ", Angle(degrees: 1.9).isCloseToZero())
print(" 5.0: ", Angle(degrees: 5.0).isCloseToZero()) // False
print(" 358.1: ", Angle(degrees: 358.1).isCloseToZero())
print(" 360.0: ", Angle(degrees: 360.0).isCloseToZero())
print(" 365.0: ", Angle(degrees: 365.0).isCloseToZero()) // False
Here's a fancier variant, which does this totally branch-free using some clever modular arithmetic:
extension Angle {
// Returns the distance between `self` and `target`, in the range `-180..<180` degrees
func distance(to target: Angle) -> Angle {
let rawDistance = (self - target).radians
let normalizedDistance = .pi - abs(abs(rawDistance) - .pi)
return Angle(radians: normalizedDistance)
}
func isWithin(_ delta: Angle, of target: Angle) -> Bool {
let normalizedDelta = delta.normalized
precondition(normalizedDelta.radians <= .pi,
"""
`isWithin(_:of:)` always find the shortest distance between the two angles,
so the delta has to be congruent to an angle between 0 and 180 degrees!
It was \(delta), which normalized to: \(normalizedDelta)
"""
)
return abs(self.distance(to: target).radians) <= normalizedDelta.radians
}
func isCloseToZero(delta: Angle = Angle(degrees: 2.0)) -> Bool {
isWithin(delta, of: Angle(degrees: 0))
}
}