I setup a simple Empty Project on Visual Studio 2022. I attached some GLFW / Glad sources to it so that I could do a basic rendering project.
I've been editing it for around two days with no issues. It runs fine.
I went to build it and noticed the debug version builds the debug console and everything into the EXE, which I didn't want.
I tried to do a release version instead, and when I switch to release, suddenly all of my include
s in my code start pushing like 100 errors.
When I fix all the include errors (Using VS's recommended fix tool), the errors go away, but then when I try to build, thousands of more errors appear, and I have no clue what I'm doing wrong.
It's at a point right now where I can only use the debug version with the console popup, which is really irritating, considering I'm developing a desktop application. I cant have these debug tools popping up while I'm trying to use a piece of software.
My full code so far is right here: https://github.com/ArctanStudios/GLSL-Bay
I've done some searching on my own but I haven't found anything helpful.
When asking people on other sites I was told that I just "screwed something up" providing absolutely zero help or an explanation as to what I could do to fix this issue. Id appreciate any ideas.
CodePudding user response:
You can refer to the Document: Set debug and release configurations in Visual Studio.
Visual Studio projects have separate release and debug configurations for your program.