I'm trying to make a matrix of actions based off game theory. So if two people meet, they can either both share, or one steal, or both steal, etc.
The outline of what I have looks like this (not the whole matrix, just so you get an idea):
if first_agent.type == "AlwaysShare" and second_agent.type == "AlwaysShare":
pass
elif first_agent.type == "AlwaysSteal" and second_agent.type == "AlwaysShare":
pass
elif first_agent.type == "AlwaysShare" and second_agent.type == "AlwaysSteal":
pass
Clearly this is very inefficient and prone to mistakes. How can I optimise this so I can efficiently manage interactions for the matrix?
CodePudding user response:
You can build a lookup matrix.
lookup = {
"AlwaysShare": {
"AlwaysShare": action1,
"AlwaysSteal": action2,
},
"AlwaysSteal": {
"AlwaysShare": action3,
"AlwaysSteal": action4,
},
}
action = lookup[first_agent.type][second_agent.type]
action()
CodePudding user response:
When I have a situation with multiple options, I like to make a dictionary of functions that handle the different possibilities. The keys are the encoded and normalized inputs. In your case, you can generate a key like this:
def key(first_agent, second_agent):
key = [first_agent.type, second_agent.type]
key.sort()
return tuple(key)
Then your dictionary would look something like this:
def handle_share():
pass
def handle_one_steal():
pass
def handle_both_steal():
pass
# Etc.
action_map = {
('AlwaysShare', 'AlwaysShare'): handle_share,
('AlwaysShare', 'AlwaysSteal'): handle_one_steal,
('AlwaysSteal', 'AlwaysSteal'): handle_both_steal,
}
If you scope the functions carefully (e.g., make them methods or nested functions as necessary), you can fine-tune any side effects you may need them to have.
Now you can replace your if
-block with something like:
action_map[key(first_agent, second_agent)]()
Use action_map.get
instead if you have a suitable default or no-op in mind, and don't want to get KeyError
for potentially unknown interactions.
The nice thing about doing it this way is that you can easily add new interactions: just implement a function and register it in the dictionary. Want to have a third agent? Make key
accept *args
instead of a fixed number of agents. Need to define another type of agent? No problem. And so on.
CodePudding user response:
Depending on your use case, it might make sense to check for matches vs. mismatches first:
if first_agent.type == second_agent.type:
action = first_agent.type
if action == "AlwaysShare":
do_something()
elif action == "AlwaysSteal":
do_something_else()
else:
whatever_happens_if_mismatch()
CodePudding user response:
I'm late to the game, and my approach is similar to @Mad Physicist. The key here is to have a look-up table (matrix). The trick is to always put sharer first in order for look up to succeed:
def share_share(agent1, agent2):
print(f"Both share: {agent1} and {agent2}")
def steal_steal(agent1, agent2):
print(f"Both steal: {agent1} and {agent2}")
def share_steal(sharer, stealer):
print(f"{sharer=} and {stealer=}")
def interact(agent1, agent2):
matrix = {
("AlwaysShare", "AlwaysShare"): share_share,
("AlwaysShare", "AlwaysSteal"): share_steal,
("AlwaysSteal", "AlwaysSteal"): steal_steal,
}
if agent2.type == "AlwaysShare":
agent1, agent2 = agent2, agent1
func = matrix[agent1.type, agent2.type]
func(agent1, agent2)