What happens is that I have a class called Drawing with Equatable as follows :
class Drawing extends Equatable {
final List<CanvasPath> canvasPaths;
const Drawing({
this.canvasPaths = const [],
});
@override
List<Object?> get props => [canvasPaths];
Drawing copyWith({
List<CanvasPath>? canvasPaths,
}) {
return Drawing(
canvasPaths: canvasPaths ?? this.canvasPaths,
);
}
}
I know I cannot initialize the list itself in the following way canvasPaths = newList;
because it is final
, however I use copyWith
to attach it to the variable I have created in the following way :
class DrawingBloc extends Bloc<DrawingEvent, DrawingState> {
// Variable global in Bloc, like cached
final Drawing _drawing = const Drawing();
DrawingBloc() : super(const DrawingState()) {
on<StartDrawing>((event, emit) {
// ! i cant do
// _drawing.canvasPaths.add(event.canvasPath);
// ! or
// _drawing.canvasPaths.last = event.canvasPath;
// Create a new list
final newList = _drawing.canvasPaths.toList();
newList.add(event.canvasPath);
print(newList);
_drawing.copyWith(
canvasPaths: newList,
); // using the copyWith but when i print...
print(_drawing);
emit(state.copyWith(
status: DrawingStatus.success,
currentDrawing: _drawing.canvasPaths,
));
});
}
}
Result :
I would like to know why the copyWith
does not show or does not work, I have to say that I use equatable because the list is compared.
But if I add it in the global class, it show this :
flutter Cannot add to an unmodifiable list
CodePudding user response:
copyWith
returns a new instance. it doesn't magically turn itself into a copy. so instead of
print(newList);
_drawing.copyWith(
canvasPaths: newList,
); // using the copyWith but when i print...
print(_drawing);
you could maybe do
print(newList);
var newDrawing = _drawing.copyWith(
canvasPaths: newList,
); // using the copyWith but when i print...
print(newDrawing);
Though that wouldn't help your situation probably. I'm not familiary with Equatable
but couldn't you do
this.canvasPaths = [],
instead of
this.canvasPaths = const [],
or is it required to be a const? Because if you leave the const you could do
_drawing.canvasPaths.add(event.canvasPath);
just fine