Why isn't my snake properly moving? h is the head. The segments always seem to collapse into each other all getting set to the head coords. I thought it'd be as simple as remove from the back and add to the front but I guess not. Any help?
this.segments.forEach(seg => s.setPixel(seg.x, seg.y, 1));
const h = [...this.segments][0];
h.x = this.vX;
h.y = this.vY;
this.segments.unshift(h);
this.segments.pop();
CodePudding user response:
I think maybe the problem is that you are failing to properly clone the head.
const h = [...this.segments][0];
The above assigns the first element in a newly created Array that still has the exact same objects inside. Try using the Object.assign()
method:
this.segments.forEach(seg => s.setPixel(seg.x, seg.y, 1));
const h = Object.assign({}, this.segments[0]);
h.x = this.vX;
h.y = this.vY;
this.segments.unshift(h);
this.segments.pop();
https://www.samanthaming.com/tidbits/70-3-ways-to-clone-objects/#_1-using-spread https://www.samanthaming.com/tidbits/70-3-ways-to-clone-objects/#_2-using-object-assign