this is the code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movement : MonoBehaviour
{
private Rigidbody2D Rig;
public float speed = 5;
public float fallspeed = 2.5f;
public float jamp = 1;
void Start()
{
Rig = GetComponent<Rigidbody2D>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.W))
{
Rig.velocity = Vector2.up * jamp;
}
if (Rig.velocity.y < 0)
{
speed = 2.5f;
Rig.velocity = Vector2.up * Physics2D.gravity.y * (fallspeed -1) * Time.deltaTime;
}
}
}
a friend gave me the code so I don't know where the problem is because I just started programing
The speed is to move slower to the sides in the air...
CodePudding user response:
You dont have any keyCode to use you jump ?
if (Input.GetKeyDown(KeyCode.W))
{
Rig.velocity = Vector2.up * jamp;
}
Do you want to use this part to make your character Jump ? When you press "w", maybe you have to increase the value of "Jamp" because Vector2.up * 1 won't change something.
CodePudding user response:
Since jamp only runs in one frame, it requires a high number. Increase the jamp number to about 300.