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Unity, Coordinates of the button

Time:06-05

How to get the bottom left and top right corner of a button in screen coordinates if the button is on an Overlay Canvas? It should depend on screen.width and screen.height.

CodePudding user response:

You can use GetWorldCorners, when the canvas is an overlay canvas, the world positions are equal to screen positions.

var corners = new Vector3[4];
GetComponent<RectTransform>().GetWorldCorners(corners);

// corners[0]:  bottom-left
// corners[2]:  top-right

If your canvas is an screen camera canvas, you need to convert them with camera's WorldToScreenPoint method.

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